Seems like time and time again, Nintendo is always trying to sell games to an audience of people who do not wish to play video games. For a sequel, I figured Nintendo should focus on their core audience of Pikmin fans but it seems like they’re always changing things to appeal to people who don’t play games while in return alienating the people who want more sophisticated gameplay and challenges.
What are your thoughts?
It feels like these games are just marketed to people who already know what Pikmin is. They’ve put 4 out at an absolutely dreadful time too… The average player is still chugging through TOTK!
Tears of the Kingdom is going to last me until the end of the year. I’m taking as long as I need to finish it. Especially since I just found a damn colosseum in the depths where I have to fight 4 God damn Lynels. God I hate those guys lol
Most Nintendo games aren’t worth $60. Most console games aren’t worth $60.
Executive: great analysis. $70 it is
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Reminds me of the Vampire Survivors guy saying he really liked One Step From Eden’s main menu and wanted to do the same.
Open game. Press X three times. You’re playing. Perfection.
An so fucking railroaded. Like there must be a level between no tutorial at all and you can only press this specific button exactly when we say so and do it on repeat for 3 hours.
All games need a “this isn’t my first rodeo” option.
Civilization does something like this, and one better. Like a returning player who isn’t new to the series but new to the specific game. I don’t recall how well it worked at showing you relevant things, but if it only showed you things you didn’t already know, that’d be what we’re looking for! Hard to pull off sometimes. Other times it’s just a ridiculous under estimatation of skill with long, skip mashing tutorials!
That’s the best. A lot of sequels are 80% the same controls and mechanics and sometimes I just need a reminder of that.
Though some games could really use some form of really brief tutorial that just reminds me in a forgiving setting how to play, but doesn’t assume I need a lengthy and agonizingly slow tutorial. Civilization games don’t have that problem, but a lot of action games do. I’ll go back to the game cause a DLC is out and I can only remember bits and pieces of the controls and combat is way unforgiving cause it’s supposed to be end game DLC.
I absolutely loved the Pkimin 4 Demo. Having played all 3 prior games, 4 resonated better with more emphasis on exploration and removing the “you have X days” pressure. Made it far more enjoyable personally.
The only thing I really wish they hadn’t eliminated was proper co-op. My son was very disappointed that all I could do was throw rocks and items rather than run around the world with him.
What? That was going to be the main reason I played this. It was so good for me and my girlfriend to play togsther, she loved it. What the fuck is with these companies not making coop games anymore? Do they think noone has friends?
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This isn’t an indicator of anything for Nintendo. They have many exclusive games and all are around $60, even one released 10 years ago and many of those games sold tons and still sell tons.
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I didn’t pick it up because it’s a full priced game, and it’s just pikmin again. Great there’s a dog now.
Nintendo has a big sequelitis problem these days, for every new idea they have they have a bare bones sequel to some ip that’s the same thing as ever.
That’s kind of a strange complaint, given that there’s always so many complaints about Nintendo ruining core gameplay mechanics in sequels. Lots of us want sequels as long as the gameplay loop hasn’t changed much beyond adding a few new features. I would kill for another Paper Mario with PPM 64/Thousand Year Door mechanics but they’re just straight up averse to doing exactly what you’re accusing them of for a lot of their game series.
it’s not a strange opinion, it’s just different from yours. we have different opinions. you want sequels that are the same, I want sequels that are different.