Pseudoregalia was fantastic
Pseudoregalia was fantastic
Also if an update gets completely borked while installing (i.e. you lost power), then it just boots into the version you were running previously thanks to the A/B update scheme. It’s neat.
Original wipeout? Phantom HD Edition.
Wipeout Omega Collection for PS4 includes HD+Fury+2049 (all of the content from PS3 and Vita), and a lot of the PSP content had made its way into HD+Fury iirc.
For everything else, your options are emulator or tracks/ships ported over to BallisticNG. IMO you can just play BallisticNG as is though, it’s an amazing game.
Either that, or they use specific tools that they can’t or won’t replace and which don’t work on Linux. Usually it’s creative or engineering software. There are usually good, Linux compatible, open source alternatives, but they’re not the same as industry standard tools that they need to know how to use and be 100% compatible with. Windows or MacOS is your only safe bet there.
If you’re a mere hobbyist and interested in learning new tools it’s an entirely different answer. You can try out the windows versions of the alternative software first, then try switching to Linux down the line when see the greener grass.
Throw some silicone joystick protector rings on your sticks if you haven’t. Makes the joystick almost completely silent even when I slam them against the shell, and as long as they’re seated right and clean they’ll still slide smoothly against the shell. Just make sure to run through the calibration script so you still have full joystick range after adding them
It’s just regulation. No sweepstakes allowed without some “skill” involved
Unless their production costs are vastly cheaper for the old model, I give it maybe 6 months before they replace the 256 LCD sku with an OLED version. They probably know they wouldn’t be able to keep up with releasing the entire lineup at once and want to get just a bit more use out of the existing lcd sku production line and supply chain (using up already purchased components and running out contracts) before they shutter it.
A vibrating buttplug. It also self replicates at the press of a button.
This. Do I want an OLED deck? Yes. Do I need one? Absolutely not. I like my deck enough and I can wait for Steam Deck 2.
Yep. They’ve said that basically no internal components are cross compatible between original and OLED steam decks. Everything’s been redesigned internally
Doesn’t proton-ge have a specific build for LoL that makes this shit basically trivial?
If you hold down the Steam button, do the controls work? And are you launching the apps from the Steam UI or from the start menu?
Who hurt you?
Why are you here
I don’t know if I’d call it monopolized exactly. It’s not like we can’t get alternative email accounts from other companies to corporate to encrypted to private server, etc.
Google absolutely has the most say in what’s correct about the protocol/security because they’re the de-facto standard for individual user accounts, but literally nothing is stopping you from running your own server.
That’s not wild speculation, just normal speculation. It’d also maybe possible that the refreshed sephiroth chip that’s also been found recently could be used in both a deck refresh and deckard.
Valve does tend to re-use hardware between different products when it makes sense anyways. The watchman dongle for SteamVR controller data was just a Steam Controller dongle. You can actually flash the firmwares between each.
Yeah why do this when rust’s type system is so rich
I don’t get the hate. The articles are always simple and informative, and just written by some dude. It’s not like he’s some garbage repetitive content farm, but you don’t need “hard hitting” news to be useful or interesting. Chill dude
There’s a long thread on Mastodon by the main Arm Mac Graphics dev for Asahi Linux. Perhaps one of the fastest developed and most stable graphics drivers ever made, thanks to a couple amazing developers but also very very much thanks to Rust. And one of the kernel devs flippantly calls it an “unmerged toy project” as if it’s not kernel devs’ fault that useful stuff and even small non-breaking improvements to existing systems are so incredibly hard to get merged. Not to mention that writing the entire m1 graphics driver in Rust ended up actually thoroughly documenting the DRM subsystem’s API for the first time as a side effect because everything the Rust code interacts with pretty much gets strictly defined within Rust’s type systems and lifetimes.
https://vt.social/@lina/113056457969145576