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Cake day: June 9th, 2023

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  • Preservation is why it’s important to have emulators as soon as someone has figured out how to get one running. Nintendo should be embarrassed that pirating their games often lets these people experience their games better than if the games were run through official channels. I was sure tempted to pirate Metroid Dread instead of buying it, but it wasn’t because I couldn’t afford it, just wanted it for free, or had some notion of retribution toward Nintendo. I was tempted because the Switch is terrible hardware, I prefer to play games on my PC, and it would run better on my PC. I think that was the last Nintendo game I bought. I haven’t pirated any Switch games to date, because the only actual retribution I want toward Nintendo is for both my money and my time to go to games where the companies are less shitty. I’m not going to fault someone for wanting to play Tears of the Kingdom at frame rates higher than 23 FPS and resolutions better than 540p with no anti aliasing, and the best way for Nintendo to cut back on that piracy is to make the game for PC like everyone else is doing these days, but they know the upside of Switch sales is worth more to them than what these pirates cost them. Piracy will also preserve the game better than Nintendo ever will. I honestly don’t care what the percentages are of freeloaders by comparison, because it doesn’t matter.

    EDIT: Oh, btw, I have pirated plenty of their back catalog, and I’m sure you have too. I’d love to buy them, like I bought Sega Genesis games and like I bought old Mega Man games on Steam, but how strange! There’s no legal way to buy those old Nintendo games digitally. You can only rent them in perpetuity. Nah, I’ll just pirate them.




  • There are plenty of ways to curb cheating. It still happens in fighting games too, but the way the genre works makes it far less prevalent. FPS games these days are largely designed around things that are hard for humans but easy for computers to do while looking like humans. Just spitballing, but if aiming was less of a concern, like it might be in the likes of old James Bond games or Metroid Prime, there are other ways to build competitive strategy around an FPS besides how well you can get your tiny crosshair to line up over a tiny target. Otherwise though, I’m with you on it being inevitable. There’s no way to truly stop it.







  • When I said I don’t have a horse in this race, I meant I don’t much care whether my instances federate with it or not. You’re not the first doomsayer over Threads, but I have yet to see anything that would stop this decentralized thing from allowing us to just de-federate or otherwise ignore any changes Threads makes to ActivityPub after the fact. We literally CAN not use Facebook. You may as well say Microsoft is trying to extinguish Linux, but I don’t think they could if they tried. Yes, I’m familiar with EEE, but the things these technologies are used for appear to make them inextinguishable.


  • I think I mentioned in the previous comment, what happens as Meta begins making contributions to the open source protocol?

    Then you don’t use their version.

    As people looking to run their own instances come across a Meta build due to SEO? Maybe Meta money starts getting thrown at W3C and the co-author - who knows man. At that point, are we just going to use whatever forks that get Meta’s stuff stripped out from it?

    Yes? We’re already using not-their-version, without the 100M users. If it’s okay now, it’ll be okay when we decide they took it too far and can go fuck themselves.

    Anyway, I don’t have a horse in this race. I have a Mastodon and Kbin account, and I don’t know if either of them plan on federating with Threads or not. It just seems like a lot of alarm over nothing. Saying that people aren’t going to want to defederate from Threads once they’re federated is the same argument people would use to say I wouldn’t leave Twitter or Reddit, and I easily left both of those.