I’m out of the loop on modding Bethesda games like Fallout and Elder Scrolls but I’ve seen some posts here and there about using Nexus games.

Assuming Starfield is using the same engine, system, structure, etc, how possible do you think it would be to install mods? I’m going to be purchasing on Steam and running the game through Proton on Arch. Thanks.

    • flashgnash@lemm.ee
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      1 year ago

      Minecraft modding is a shining example of how to do it imo, install modloader > dump mods in mods folder

      I suppose it has the advantage of being java though

      • mnemonicmonkeys@sh.itjust.works
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        1 year ago

        I disagree. In Minecraft modding, all the tools I’ve seen do whatever they can to prevent you from installing mods on a new version of the base fame, which leads to mod authors refusing to port to newer versions and fracturing the community. So if I want to play something like Minecolonies on the newest version of Minecraft, I probably can’t.

        In Bethesda modding there’s nothing pushing against running a mod for a newer version. And this isn’t a problem because game updates don’t break most mods, with the exception of script extenders. So if I want to play with a particular Lakeview manor mod that was developed in an old version of Skyrim Legendary Edition, it will most likely still work in the newest version of Legendary Edition

        • mnemonicmonkeys@sh.itjust.works
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          1 year ago

          We can’t predict how it will work on a new game, made a decade after their last one.

          Except something as small as moving from v15.1 to v15.2 will get mods blocked in Minecraft. And regardless this isn’t a good reason to block user’s ability to add in mods. Modders are smart enough to realize a mod that hasn’t been updated in 5+ game versions probably won’t be compatible

          Also, said communities like the tools because they save time on a lot of steps such as checking for updates and dependencies, optimizing load orders, profiles for mod lists and save files, etc.

  • kebabslob@lemmy.blahaj.zone
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    1 year ago

    MO2 is easy as pie to set up (if ya know what you’re doing). Basically, you just gotta change the steam launch options a wee bit and then ya got it. Something like ‘echo %command% > /dev/null && /your/path/to/proton run modorganizer2installer.exe’ then once its installed you change the path from the installer executable to the modorganizer executable! Ezpz

  • f00f/eris@startrek.website
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    1 year ago

    I’ve never played Starfield, but I haven’t had issues with Elder Scrolls mods on Proton. If the Nexus Mods app doesn’t work, you can just download the individual mods from their website, which I prefer anyway.

  • DarkMetatron@feddit.de
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    1 year ago

    Skyrim and Fallout Modding are, kind of, the reason I still have a Windows installation on my PC.

    Most of it works great in Linux but Tools like Nemesis or even worse Synthesis will either don’t start at all or produce walls of errors when run in Linux.

    Basic Starfield modding will most likely be not an issue at all.

  • eric5949@lemmy.cloudaf.site
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    1 year ago

    Skyrim and Fallout mods work great! The mod organizer I use, MO2, is pretty laggy though. So I imagine it’ll be the same with starfield.

    • squarm@lemm.ee
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      1 year ago

      I found running mo2 through the github script and then disregarding the recommended proton version for version 8 fixed all the GUI lag and then allowed me to launch most modding tools, as well as enabling better vfs support

    • fraydabson@sopuli.xyz
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      1 year ago

      Yup. Playing fallout tale of two wastelands with multiple mod packs (over 100 mods) on Linux and using steamtinkerlaunch I had no issues.

    • flashgnash@lemm.ee
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      1 year ago

      Mo2 is far from perfect but a hell of a lot easier to get working on Linux than vortex

  • fraydabson@sopuli.xyz
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    1 year ago

    I think it shouldn’t be a problem. I’m currently playing fallout tale of two wastelands on Linux mint. Once I found steamtinkerlaunch it was so easy to mod.