• quacker@kbin.social
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    1 year ago

    Yep. The communication about funding could be way better from Godot, but this forum maintainer is at best naive, if not completely delusional.

    They don’t understand how hard running a large open source project is:

    • They call them amateurs for not fixing long standing issues that they probably just don’t have time to get to.
    • They complain about a one line change/fix not being merged for supporting mix-mode lighting - both pre-baked and real-time. I need to double check that I didn’t misread that because of how absolutely insane that sounds.
    • They complain about broken stuff without realizing all the stuff that reliably just works in Godot.
    • They complain about 4.0 being called “stable” without realizing that stability refers to API contracts not being broken (at least this is the case, according to another forum member).
    • They also think game engine development is easy apparently because they could get something working in months of working with OpenGL or such, that probably doesn’t support all the same features, isn’t as nice to use, isn’t as cross platform, etc.
    • They also think they are so well informed about the engine development because they made literally one contribution to the Godot code. They have been using Godot for years but that just still screams of a lack of knowledge of all the Godot internals and how OSS development works.
    • They complain about a case where MIT licensed code was used without attribution. Legitimate concern but very likely just an oversight. Godot has a copyright file with detailed attributions and someone else indicated the code was adopted from a long time ago.

    I get that it’s frustrating seeing a new version of software not fix your problems, but this person really just doesn’t know what they’re talking about. They have some legitimate concerns/complaints, but calling it a scam so publicly is just completely ridiculous.