(sorry if it’s the wrong place for this kind of discussion)

Yesterday The Riftbreaker raised its price 50% for base game and 65% for dlcs. I know Steam said all devs to adjust prices(in January), but this feel more of trend where once a game gets popular the price skyrocket.

As someone who waits a game go 75% or a stable 50% discount before buying it, if i didnt buy it by then sure i ain’t buying that now unless there is a massive discount (not even gonna talk about games that raise price to fake a bigger discount).

I dont want to sound cheap; I grew up with no condition to buy games and spent a lot of my internet in torrents in my youth, now i gladly pay for games but once a game raise its price i unwishlist it.

  • SheeEttin@lemmy.world
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    1 year ago

    Sure, if you want to only talk about AAA games, yeah, the cost is going up. But in general, cost has gone down.

    • hoodatninja@kbin.social
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      1 year ago

      Unless you only one scrappy in the games made by three person dev team they really haven’t. The cost for making a game that was good in 2015 has gone down, sure. But it behooves you to show that game development in general, and yes that includes indie developers, has gone down.

      A 10 person dev team in any major city is going to cost you between $500,000 and $1mill a year just to staff.

    • neatchee@lemmy.world
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      1 year ago

      I’m not only talking about AAA. I’m pointing out some of the things you missed in your assessment.

      Like I said, even indie studios today spend more to make their non-sprite, full featured games than studios did making NES games. And then those indie games sell for $20 or $30 instead of the full $60 price point. So the content-to-development cost ratio is still shit