Blaze 'wertercatt' Marshall@programming.dev to Godot@programming.devEnglish · 1 year agoTools for importing .unitypackage files to a new Godot projectsns.azkware.netexternal-linkmessage-square10fedilinkarrow-up1293arrow-down15file-text
arrow-up1288arrow-down1external-linkTools for importing .unitypackage files to a new Godot projectsns.azkware.netBlaze 'wertercatt' Marshall@programming.dev to Godot@programming.devEnglish · 1 year agomessage-square10fedilinkfile-text
In case you’re suddenly facing the task of porting an entire game over due to capitalist nonsense or something
minus-squareBeigeAgenda@lemmy.calinkfedilinkarrow-up6·1 year agoTrue, it really depends on how the code is structured, if the project from the beginning have been written to support multiple engines. Or more likely totally integrated with a single engine.
True, it really depends on how the code is structured, if the project from the beginning have been written to support multiple engines. Or more likely totally integrated with a single engine.