mr_MADAFAKA@lemmy.ml to Linux Gaming@lemmy.worldEnglish · 7 个月前Bazzite founder might shutdown whole project if Fedora drops support for 32 bit packageslemmy.mlimagemessage-square166fedilinkarrow-up1445arrow-down110file-text
arrow-up1435arrow-down1imageBazzite founder might shutdown whole project if Fedora drops support for 32 bit packageslemmy.mlmr_MADAFAKA@lemmy.ml to Linux Gaming@lemmy.worldEnglish · 7 个月前message-square166fedilinkfile-text
minus-squareaim_at_me@lemmy.nzlinkfedilinkEnglisharrow-up25arrow-down2·7 个月前Hear me out… But should we be asking why there are so many things, steam included, that are still on 32b libraries?
minus-squareHawke@lemmy.worldlinkfedilinkEnglisharrow-up35·7 个月前I mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.
minus-squarestoly@lemmy.worldlinkfedilinkEnglisharrow-up13·7 个月前Your compatibility layers can be 64b, however, and support those 32b games that don’t even run natively on that hardware anyway.
minus-squareaim_at_me@lemmy.nzlinkfedilinkEnglisharrow-up9·7 个月前That explains the games, but not the steam binary right? If the steam binary didn’t break, and 32b games did, that’d be a lot less of an issue.
minus-squareEvotech@lemmy.worldlinkfedilinkEnglisharrow-up2·7 个月前Because there’s no incentive for valve to spend time on that i guess
Hear me out… But should we be asking why there are so many things, steam included, that are still on 32b libraries?
I mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.
Your compatibility layers can be 64b, however, and support those 32b games that don’t even run natively on that hardware anyway.
That explains the games, but not the steam binary right? If the steam binary didn’t break, and 32b games did, that’d be a lot less of an issue.
Because there’s no incentive for valve to spend time on that i guess