• Laser@feddit.org
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    8 hours ago

    The thing is, back then, for the stuff to work on Debian, you needed to

    • compile your own newer kernel
    • compile the new mesa that depended on that kernel

    and with how frequent updates were, this was something you’d probably do multiple times per month – at this point, why bother with Debian when you need to compile all the packages yourself? Remember that was a gaming machine… so why bother with Debian and spend hours each month when with Arch, it was just a pacman -Syu followed by a reboot and you could try out all that fancy new stuff?

    • Rob Bos@lemmy.ca
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      5 hours ago

      That really was not my experience. I didn’t game much. WoW mostly. Some StarCraft. Minecraft. Online games. Debian unstable worked fine and I don’t think I had to compile my own kernel (for gaming) at any point past 2005 or so.

      • Laser@feddit.org
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        5 hours ago

        The discussion was implicitly around the changes brought by Vulkan and DXVK which enabled playing Windows Direct3D (this part is important) 11 and later 9 games without performance penalty. You could previously play Windows Direct3D 9 titles using Gallium Nine if you had an AMD card, though this was a bit iffy.

        WoW mostly.

        That’s OpenGL, so not affected.

        Some StarCraft.

        Not 3D even.

        Minecraft.

        Neither Windows nor Direct3D, but Java with OpenGL.

        True, if all the games you played were OpenGL-accelerated, these changes didn’t matter. But about 95% of games on the market weren’t.

        • Rob Bos@lemmy.ca
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          5 hours ago

          I’m glad you’re here to tell me how my experience the last 30 years was. Thank you for enlightening me as to how my choices were wrong and how I was silently suffering.

          I gamed on Debian. I was so wrong.

            • Rob Bos@lemmy.ca
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              5 hours ago

              Consider not responding with all the reasons someone’s lived experience is impossible in future.