I feel like nobody really thinks about why it is this way. While playing the game, I also realized gear is rarely an upgrade on what you already have, and I feel that it’s an incentive to take the base gear you find and use the upgrade and materials systems, and thus the outpost system or ship building systems, to take the weapons from mediocre to what you actually want them to be.
If the game just gave you awesome loot on the regular then you’d have absolutely no reason to engage with the upgrades
My dopamine hits the same collecting parts for colony fabs. I’m not trying to get OP, I’m trying to develop the story of my character, which will eventually result in a very OP build, as any player can attest. Played FO4 and Skyrim the same way. My character is the story, the main quest line is a suggestion, and I’m more than happy to organically find anything during my playthrough.
I feel like nobody really thinks about why it is this way. While playing the game, I also realized gear is rarely an upgrade on what you already have, and I feel that it’s an incentive to take the base gear you find and use the upgrade and materials systems, and thus the outpost system or ship building systems, to take the weapons from mediocre to what you actually want them to be.
If the game just gave you awesome loot on the regular then you’d have absolutely no reason to engage with the upgrades
My dopamine hits the same collecting parts for colony fabs. I’m not trying to get OP, I’m trying to develop the story of my character, which will eventually result in a very OP build, as any player can attest. Played FO4 and Skyrim the same way. My character is the story, the main quest line is a suggestion, and I’m more than happy to organically find anything during my playthrough.
Seriously. But that doesn’t allow for clickbait anti-Bethesda articles so no thinking, k?