Most of the problems in the current internet landscape is caused by the cost of centralized servers. What problems are stopping us from running the fediverse on a peer to peer torrent based network? I would assume latency, but couldn’t that be solved by larger pre caching in clients? Of course interaction and authentication should be handled centrally, but media sharing which is the largest strain on servers could be eased by clients sending media between each other. What am I missing? Torrenting seems to be such an elegant solution.

  • Bobby Turkalino@lemmy.yachts
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    1 year ago

    Torrenting requires way more resources than people realize. It’s easy to look at your torrents’ download speeds and think “oh, that’s less than a normal download, like from Steam, so it must not take nearly as many resources” – it’s not all about bandwidth. The amount of encryption and hashing involved in torrenting is fairly CPU heavy (every ~4 MB piece has to be hashed and verified), especially if your CPU doesn’t have onboard encryption hardware (think mobile devices). The sheer number of connections involved even in just one torrent can also bog down a network like you wouldn’t believe – anyone who runs a home seedbox can attest.