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- cross-posted to:
- [email protected]
Following on from the success of the Steam Deck, Valve is creating its very own ecosystem of products. The Steam Frame, Steam Machine, and Steam Controller are all set to launch in the new year. We’ve tried each of them and here’s what you need to know about each one.
“From the Frame to the Controller to the Machine, we’re a fairly small industrial design team here, and we really made sure it felt like a family of devices, even to the slightest detail,” Clement Gallois, a designer at Valve, tells me during a recent visit to Valve HQ. “How it feels, the buttons, how they react… everything belongs and works together kind of seamlessly.”
For more detail, make sure to check out our in-depth stories linked below:
Steam Frame: Valve’s new wireless VR headset
Steam Machine: Compact living room gaming box
Steam Controller: A controller to replace your mouse
Valve’s official video announcement.
So uh, ahem.
Yes.
Valve can indeed count to three.


The controller is a day 1 buy, if the price is right maybe the cube. 16GB RAM 8 VRAM seems a bit low though.
Good enough for my needs. I’ll start saving right away.
Yeah I’m holding judgement till pricing too, but… cautiously optimistic this thing could be comparable to a 1440p crushing, soldered on chip , small form factor pc, for maybe roughly the same price as doing a minisforum based sff build.
I am guessing that yeah, the Machine will be capablr of 4K60 the way a PS5 is (aka, its not, it does 2K and then checkerboards it), but, if you target roughly that level of hardware at 1440p, take advantage of a semi custom chip achitecture…
Could be good, no real way to know without testing.
But hey, Science is Fun!
4K 60 with FSR. Of course they don’t mention what level of FSR.
Should be perfect for 1080p gaming
Yeah I’m trying to find real hands on reviews especially on 4k TVs without variable refresh. RDNA 3 doesn’t leave me hopeful on games like Indiana Jones. Who knows, maybe eGPUs will be supported
Not likely as it’s supposed to be an all in one solution
There might be a single USB4 but everything routes through the CPU IO and there is no chipset.
Definitely not going to be anything more than performance/quality FSR or native 1080p
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Yeah, I’m genuinely excited about the new controller. My biggest complaint about the Steam Deck has been the lack of touch-enabled controllers for mouse control. Because even in Big Picture mode, there are still some games that occasionally need to use the mouse. Launchers, random in-game menus, emulator menus, etc… I have the original Steam Controller, and use it occasionally, but it has a few big flaws… Notably, the lack of arrow keys, which makes playing certain console games (or emulators) on it difficult.
The PS5 controller at least has a touch pad, but there’s no easy way to scale the mouse sensitivity for the controller’s touchpad, and the default sensitivity is way too high. Barely touching the pad has the mouse cursor zipping across the screen. Hitting tiny options on a “1080p launcher on a 4k TV” drop-down menu is nearly impossible. There’s also the issue where you need to hold the PlayStation button to enable mouse mode, but holding the button for ~15 seconds turns off the controller. It’s a laughably dumb oversight, where you have to do all of your (completely unscaled, way too sensitive) mouse movement in ~10 second increments, or else you’ll accidentally turn your controller off.