Steam Machine’s upcoming release means more people will be playing games on Linux, specifically SteamOS. The idea of ditching Windows for gaming is becoming more attractive, as the Steam Machine is first-party desktop-level hardware that’s optimized for Linux-based SteamOS. The biggest hurdle for Linux gamers right now is a lack of support for many anti-cheats – particular those that require kernel-level access. But with the release of the Machine, Valve hopes game devs take notice.
Steam Machine seems to getting the most attention out of Valve’s latest hardware launches. The Steam creators announced the new console-like mini PC alongside the Steam Frame VR headset and new Steam Controller. Even the Frame runs on SteamOS, which means Valve now has a trio of first-party hardware on Linux (including the Steam Deck handheld).


There is software that you can run on a Raspberry pi, you can set a second monitor HDMI output to the pi with HDMI input hat and feed your USB peripherals through the pi. It acts as an aim corrector, and also can take hints from the game output that can help show characters through walls, etc. External input devices have nothing to do with your kernel. Cheaters are going to cheat, kernel access is just a way that game makers can say they’re trying to combat them without actually doing anything and exposing your kernel to third-party programs at the same time.
I run Linux, so I didn’t really play any first person shooters that require kernel level access, and even if they were available I wouldn’t install them on my system. I would really see the solution more as something to use as a layer on an immutable distribution instead of trying to give external software full access to the kernel on your system.