Of course when we talk about mipmaps, lower resolution textures, lod, or other technics to improve lower end gpus usability, the gains are more toward those lower ends. That’s granted, even because in that field optimization is more up to drivers and the engine itself rather than the studio (given they are not using an homemade engine).
Talking about other optimization, like cpu usage, again yes: results can be various, given not every cpus are the same. Lower ends commonly are faster in single threading rather than high ends which outperform in multi threading.
Ram usage too. Having the game more smartly using it would avoid issues, but still if your rig got soooo many GBs of ram, you can even load the full game inside lol (I know people having 128GB, mind blowing).
If you by “everyone”, you mean it. Like 100% of gamers, of course it’s not. One can play on the Frontier on all max-out settings.
Of course when we talk about mipmaps, lower resolution textures, lod, or other technics to improve lower end gpus usability, the gains are more toward those lower ends. That’s granted, even because in that field optimization is more up to drivers and the engine itself rather than the studio (given they are not using an homemade engine).
Talking about other optimization, like cpu usage, again yes: results can be various, given not every cpus are the same. Lower ends commonly are faster in single threading rather than high ends which outperform in multi threading.
Ram usage too. Having the game more smartly using it would avoid issues, but still if your rig got soooo many GBs of ram, you can even load the full game inside lol (I know people having 128GB, mind blowing).
If you by “everyone”, you mean it. Like 100% of gamers, of course it’s not. One can play on the Frontier on all max-out settings.