A long time ago, there was a big difference between PC and console gaming. The former often came with headaches. You’d fight with drivers, struggle with crashes, and grow ever more frustrated dealing with CD piracy checks and endless patches and updates. Meanwhile, consoles offered the exact opposite experience—just slam in a cartridge, and go!

That beautiful feature fell away when consoles joined the Internet. Suddenly there were servers to sign in to and updates to download and a whole bunch of hoops to jump through before you even got to play a game. Now, those early generations of Internet-connected consoles are becoming retro, and that’s introduced a whole new set of problems now the infrastructure is dying or dead. Boot up and play? You must be joking!

  • dual_sport_dork 🐧🗡️@lemmy.world
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    16 hours ago

    My main problem with the current crop of consoles, excepting the Switch/2 (which I have a different problem with) is that they’re all just a cut-down PC anyway. Except one that you don’t control, and is subject to an order of magnitude more vendor bullshit even than usual. Consoles quit being interesting to me not just because of their reliance on internet connectivity and inevitable decay of all of the necessary features that this entails once the manufacturer loses interest in favor of the Next New Thing, but because they don’t do anything inherently interesting anymore. They all basically have the same controller, they all play basically the same games barring console exclusives, and none of them do anything experimental or innovative. Do you want the green one or the blue one? Otherwise, there may as well be no difference.

    Except for dumb shit that Sony insists on keeping locked to the PS5 and other dumb shit Microsoft insist(ed) on keeping locked to the XBox Series Whatever, my PC can also have the same controller and play the same games better.

    I have a pretty comprehensive collection of retro consoles from the slap-a-cartridge-in-and-play eras, and I have to wonder if anyone is going to bother in the future with preserving the PS4 and XBone, or the PS5 and XBox Series, etc. in the same way when half of what they did doesn’t work anymore because the servers are gone. Not to mention the Switch 2 cartridges which don’t actually contain the games.

    • atomicbocks@sh.itjust.works
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      12 hours ago

      I think the part that people miss when they make this argument is that consoles have always been cut down PCs. The NES and the Apple II both used MOS 6502 processors for instance. The main difference is how improved hardware capabilities have lended to software generalization across hardware platforms, which hasn’t been unique to the console market.

      • dual_sport_dork 🐧🗡️@lemmy.world
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        11 hours ago

        I don’t think that’s really so. The difference between game consoles and desktop computers historically has been the input peripherals and also the dedicated hardware built into said consoles specifically for video game functionality. These were architectures built specifically around video games, not general purpose computing. It’s not good enough to say that an Apple II and an NES have the “same” processor when the Apple lacks the hardware tile mapping functionality, independent background layer support, hardware sprite transparency, screen scrolling registers, etc. Nobody figured out how to hook an actual NES controller up to a home computer until much later, either. The NES could also have the Zapper, the Power Pad, the robot. Not so much on your PC or Apple. Hell, the original Apple 2 barely even supported color.

        The 386 had just come out around the time of the American launch of the NES in 1986, and remember that the Famicom hardware itself dates back to 1983. The 286 was the hot ticket at that time and I don’t doubt a 286 machine would be better at running your spreadsheets, but certainly not action video games.

        Home computers desperately tried and failed to match the inherent gaming capability of consoles until arguably the early Pentium era. Remember that it was a big deal at the time that John Carmack managed to make “NES-like” scrolling happen on an IBM PC clone in Dangerous Dave in Copyright Infringement (the foundation of which later went on to become the Commander Keen games) but its scrolling was still multipixel and choppy and ugly compared to what the humble NES could do in its sleep. (One exception to this may have been the Amiga, which had rather Genesis-like architecture including hardware sprite support.)

        It really took the Pentium to get the PC platform in particular in parity with consoles of its era, and that was accomplished through raw computing power and without dedicated gaming oriented graphics hardware just yet. At that rate the PC was “better” in several respects, see also the entire debacle with trying to get Doom working acceptably on the various 16 bit and early 32 bit consoles, but at the cost of… literally, cost. A PS1 cost $299 on launch day in 1995. A similarly capable PC would run you somewhere between $2500 and $3500 in total.

        • atomicbocks@sh.itjust.works
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          11 hours ago

          I’m a bit confused by your argument. Home computers from Commodore, Coleco, Apple, and Atari all had controller ports and many were compatible with those that came with their console offerings. Coleco even had an Adam add-on for the ColecoVision. That doesn’t even begin to touch on what Sharp was up to in Japan or the MSX line.

          Also, you are a bit off in your pricing, and forgetting that PlayStations didn’t include TVs in the box:

          Mid-90s Circuit City ad.

          • dual_sport_dork 🐧🗡️@lemmy.world
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            8 hours ago

            Ooh, a 486-66. Yeah, you’ll be playing a ton of 3D games on that… I owned a Pentium 60 back when — yes, even one of the ones with the floating point division bug — and it could play Doom very nicely but couldn’t quite hack it for Quake and without some manner of hardware acceleration it was absolutely inadequate for any of the PS1 game ports that came out shortly thereafter.

            The crux of it is that I think you’re doing quite a bit of conflation here between the PC (i.e. the Intel x86 compatible platform) and home computers, which indeed historically used all kinds of different architectures. Yes, the MSX and Commodores and Amiga and Sharp X68000 and all the rest of them were things that existed, and I find all of those equally interesting as old consoles because by and large they were all doing their own things and were not just yet another PC clone.

            The Playstation beginning from the 4 on upwards and the XBox since its inception (literally “Direct X Box” initially) meanwhile are just low-rent x86 PCs. Using parts and hardware anyone could buy and put togther, if they felt like it. To each their own, but I don’t see any appeal there at all.

            And for the record: Yes, I am well aware that the oodles of 8 bit home micros from the '80s and so forth had various joysticks and gamepads. I owned several and I still have a few of them. As far as game input goes, of them are without exception absolute crap compared to a simple NES pad.

  • commander@lemmy.world
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    14 hours ago

    PS4 online will probably have support longer than the PS3 but ya it’s a crappy situation. Ideally gaming keeps shifting away from closed software platforms to open ones so people can write/distribute easily community software solutions and users easily install them in the future as it is today on PC. Console libraries I don’t trust greatly anymore long term

  • kboos1@lemmy.world
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    14 hours ago

    The only way I see this sort of working is getting people together similar to Abandonware and either making emulators or someone figuring out how to fake the server authentication on a local PC for a console to ping. It would probably send the console manufacturers into a frenzy, especially Nintendo.

    I can see the hardware part being easy enough, a miniPC for $200-$300 or an older junker PC running Linux from storage and a CAT6 from the console to the miniPC. The hard part would be figuring out what every single game needed to authenticate itself.

    But where it really falls apart are systems that only partially run on the local console or require lots of online players to even function. So anything after Gen 7 or 8 probably wouldn’t work or would be very limited.

    I’m hoping that by installing all of my game discs and updating everything before putting it away that it will remain somewhat functional if I pull it out of storage. I will give is a little more time then try it, so fingers crossed.

    • ReallyActuallyFrankenstein@lemmynsfw.com
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      13 hours ago

      There’s some similar work done with the Pretendo network for Nintendo systems, but my understanding is it’s just for server-hosted and multiplayer game features and not copyright authentication.

      I think it’s inevitable that someone creates an online server that authenticates online games, the lawsuits will be swift and vicious. The best solutions will probably be to create a local network authentication method, but who knows if it’s even possible.

    • Admiral Patrick@dubvee.orgOP
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      14 hours ago

      Yeah, I expanded my hard drive (unofficial methods) in my 360 and “installed” all of my games to it. That way if the optical drive starts to go or my discs get messed up, all it’ll have to worry about is reading the disc initially to allow it to play from the hard drive. I did similar on my soft-modded OG Xbox but I don’t even need the disks for that one anymore (and the DVD drive is kaput anyway).

      I haven’t messed with x360 emulators as I never had anything powerful enough at the time, but I saw not long ago there was one available for Android now, so I may look back into it.

      But yeah, something like XLink Kai that somehow satisfies the cloud connectivity would be cool. But I’m not sure how that would work since it’d have to have valid certs for the hardcoded domains the system and games would connect to.

  • termaxima@slrpnk.net
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    13 hours ago

    But emulation is already close to perfect for that generation, and all the games are easily available online, so the issue is irrelevant.

  • FenderStratocaster@lemmy.world
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    16 hours ago

    You’d fight with drivers, struggle with crashes, and grow ever more frustrated dealing with CD piracy checks and endless patches and updates. Meanwhile, consoles offered the exact opposite experience—just slam in a cartridge, and go!

    Just slam in a cartridge and go? 1. I never had a system that accepted cartridges that had an internet connection, it was all disc based systems. 2. More like slam in a CD and sit and watch the wheel go around and around for 5 minutes for it eventually to say “Failed to Connect to Server”

    The Wii servers were horrid. PS2/3 wasn’t too bad though with games like SOCOM 2 and Delta Force: Black Hawk Down.

    That being said, I now own an Xbox Series S, because it was cheap. I wish I never bought that shit. I’m heading back into retro and offline gaming.