I am also doing my own MMO isekai thing, where the concept is that the inhabitants are vaguely aware that they occupy an artificial world. Or more specifically, they view developers and players as gods and demigods, respectively. Things like player housing are special mechanics that the inhabitants have to work around, or guild privileges vanishing if certain NPC lineages (player “pets”) die out. The world in general is falling apart, because the game has long become a museum piece - almost no one ever visits, in the hundreds of ingame years that the MMO has been running. It is a story about the NPC cultures have developed in the absence of realworld humans, in a world of game mechanics.
Anyhow, I figured that I might as well mention it to you. Way I figure, we can take each other’s angles and remix them.
I am also doing my own MMO isekai thing, where the concept is that the inhabitants are vaguely aware that they occupy an artificial world. Or more specifically, they view developers and players as gods and demigods, respectively. Things like player housing are special mechanics that the inhabitants have to work around, or guild privileges vanishing if certain NPC lineages (player “pets”) die out. The world in general is falling apart, because the game has long become a museum piece - almost no one ever visits, in the hundreds of ingame years that the MMO has been running. It is a story about the NPC cultures have developed in the absence of realworld humans, in a world of game mechanics.
Anyhow, I figured that I might as well mention it to you. Way I figure, we can take each other’s angles and remix them.