Edit a few hours later: I just want to thank you all for a nice discussion of the topic, I certainly learned a lot about how things work in the background. Doesn’t change how I find it annoying but it makes it more understandable!


Just need to vent this into the great emptiness that is the internet. What is going on with providing proper save capabilities in games today? Is it really that hard to save the state the game is in, when I exit it? It seems to be, because I keep seeing games where only at specific times an autosave is triggered, and honestly, it’s annoying.

Latest offender, The Fall of Porcupine, actually looks like a cool game, if you would actually be able to save when you exit it. Instead it saves at seemingly random times. Now I am trying to play that with my kid, and we got to watch our screentime a bit. It happened now twice we weren’t sure how to trigger a save by going anywhere, nothing we could do would trigger it. So we lost progress… again. Probably not going to continue this one.

Even really great games do this. I finally got Dave The Diver and at least you get to save on exit everytime you can exit. What I didn’t know until playing it for a while, there’s times where the game does not allow you to exit, what in the world is up with that? Apparently it is really really important to finish this silly cooking minigame right now, as there is no option to return to menu. Similar in some other sequences of triggering a boss fight. Just now I was at a place in the game where 3 separate boss fights got triggered with no indication its going to happen and of course no way to exit. Other than killing the game, but I guess that wouldn’t save it.

Aaand Stardew Valley, I really love it, great game. But only being able to save when ending the day, seriously? I read the mobile version can save anytime, why not all others too?

Ok, done, you can now ignore me or share your own stories if you like…

  • Dariusmiles2123@sh.itjust.works
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    20 hours ago

    While I share your grippes, I would want to add two different ones:

    -Auto saves are great, but not when the game doesn’t allow you to restart a level.

    For instance, late in Metro 2033, I had almost no more air to go further. I was lucky enough to just have enough to keep going. Had it not been the case, I’d have probably had to start the game from scratch again as you can’t just restart a level or load a previous « safe » save

    -Cross platform saves and achievements

    My gaming PC is a Steam Deck, so it doesn’t have much power. That’s why I still buy my demanding games on Playstation 5 with the intent of getting them on Linux in the future. I fully understand, why I’d need to rebuy a copy of these games to play them on PC, but I don’t understand why it’s not possible to share a save between different systems. Same for the linked achievements.