Although often tossed together into a singular ‘retro game’ aesthetic, the first game consoles that focused on 3D graphics like the Nintendo 64 and Sony PlayStation featured very distinct visuals that make these different systems easy to distinguish. Yet whereas the N64 mostly suffered from a small texture buffer, the PS’s weak graphics hardware necessitated compromises that led to the highly defining jittery and wobbly PlayStation graphics. …

  • actionjbone@sh.itjust.works
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    1 day ago

    3D graphics were incredibly primitive back then. There really weren’t “3D processors” as we know them today.

    On top of that, CRTs masked many of the weirdest graphical artifacts - the shimmering we see on modern screens was much more of a blur on screens at the time.

    It’s fun to look back at the PlayStation and the N64, and to see how each of them handled limitations in a different way.