• AnimalsDream@slrpnk.net
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    16 hours ago

    I don’t think I agree. It was a worthwhile design historically, because it was the first controller from a major console maker that said, “hey, 3d gaming is here, and it’s here to stay.” But I never found that controller to be very good. That joystick was so poorly designed every n64 controller we would get would turn to junk within a year. It also wasn’t very long before Sony took the hint and released the Dualshock, which basically defined modern controllers right there.

    Especially now, I can’t think of a single game that wouldn’t be better to play on a modern controller.

    • Duamerthrax@lemmy.world
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      14 hours ago

      I honestly hate the dualshock design. It’s more about aesthetics then it is ergonomics. The controller was always too small for me and the thumb placement never felt right. I really liked the original Xbox controller and was pissed they never released a large version of their controllers afterwards. It was the only one that never gave me hand cramps after long sessions.

      The N64 controller wasn’t a good controller in hindsight, but it was an experimental controller, because like I already said, Nintendo didn’t know how game devs would want to use an analog stick. The center was ambidextrous, so there were three different holding configurations. I have more issue with the Game Cube controller with it’s analog nub. It wasn’t comfortable to use ever and they should have realized that by then.