• Mihies@programming.dev
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    13 hours ago

    Unity has certainly more love from industry, probably more features. Said that, I’d go with godot, because Unity is privately owned and full of crap behaviors. Also there is an interesting advantage godot has - you are free to write .NET 10.0 code, it works. As opposed to Unity which still uses some ancient Mono runtime (somebody correct me if I’m wrong).