And “Windows” games run better in Linux/Proton. It’s more like a re-implementation of a feature set, right? Like, I could see devs targeting Proton as the primary target sometime in the future. That’s kinda how some multiplatform systems work already, going all the way back (at least) to “Java apps” in the 90s. (I can’t think of any older examples off the dome, but I only got into coding in a big way in the 00s, so I’m not confident.)
This happened before Proton existed (just base wine), with some commercial software software and a few games using winebuild or paying Crossover (main developers of wine) for help packaging their software.
And “Windows” games run better in Linux/Proton. It’s more like a re-implementation of a feature set, right? Like, I could see devs targeting Proton as the primary target sometime in the future. That’s kinda how some multiplatform systems work already, going all the way back (at least) to “Java apps” in the 90s. (I can’t think of any older examples off the dome, but I only got into coding in a big way in the 00s, so I’m not confident.)
This happened before Proton existed (just base wine), with some commercial software software and a few games using winebuild or paying Crossover (main developers of wine) for help packaging their software.