Great to see Godot getting more adoption by successful indie games! Slay the Spire was already a masterpiece, excited to see what they do with the sequel. This is the kind of success story that helps the whole indie ecosystem grow. 🎮
Godot is MIT, so open-sourceness does not trickle down.
Godot […] is open-source. By proxy, Slay the Spire 2 is also open-source.
Written by somebody who naively thinks open-source means: the source code can be viewed.
Typical game journalism incompetence.
Open source does literally mean that. But it doesn’t mean that everything you build using open source is itself open source by proxy.
Edit: ah, I see now, you meant to say “written by someone who thinks source code being viewable means it’s open source”.
No, my wording was intentional. I was describing the journalist’s direction of inference, not asserting the definition in reverse. They saw the term “open source” and mentally reduced it to “the source code is viewable”, which is why I phrased it that way.
Open source does literally mean that.
It means that PLUS many more conditions. If you remove those additional conditions it’s not open source anymore but “source available”.
To be precise: open source implies source-available, but source-available does not imply open source.
Yeah unfortunate. At least the first comments there corrected them.
There was some asshole on the threadiverse saying that copy-left licenses weren’t open source, since you weren’t allowed to profit off the free code.
I say this at the risk of signal posting this regressive view to say that anybody should be allowed to view and learn from software, and benefitting from such work while closing off future access is shitty. Find some other way to make money that doesn’t involve freeloading off of someone’s contribution to community.
You are allowed to charge for most libre-licensed software, but of course in practice if it’s popular enough somebody else will just build it and undercut you.
I do wish there were more institutions funding FOSS work though it can be hard to measure the benefits and progress for individual projects.
Some countries fund it – QGIS for example is used and developed by governments as an alternative to ESRI products. Maybe there are other examples?
I was using QGIS in work to simplify geometries of US postal code geo jsons and it was an impressive bit of kit. I enjoyed how 2002 it looked, but underneath it was an absolute machine.
I’m happy for Godot’s commercial success here. But what’s this weird attempt at connecting open source to piracy? You can de-compile lots of Unity games too. Wtf.
Unity, and C# in general, are TRIVIAL to decompile (not accounting for obfuscators).
That il2cpp stuff gives me a big headache though. I guess you could consider that a kind of obfuscation.
Yeah I guess you could argue that not encrypting or obfuscating the binary makes it a bit faster to create a pirated version but it doesn’t really effect piracy rates beyond that.
I’m just happy to see a FOSS engine being noticed as important to the game’s success.it’s more so that godot has no built in way to obfuscate source code, and likely never will
Dang. Maybe I should buy it and finally learn godot.
Maybe woosh, but… It’s free…
… you really didn’t grasp he meant buying the game?





