This is for multiplying your fps by 3x or 4x, but the input lag, ghosting, stuttering, and other issues make everything worse. Overall I’d recommend sticking to lossless scaling at 2x or not using framegen at all.
This is for multiplying your fps by 3x or 4x, but the input lag, ghosting, stuttering, and other issues make everything worse. Overall I’d recommend sticking to lossless scaling at 2x or not using framegen at all.
Ah, right.
That’s sad. AFAIK Oculus developed more integrated interpolation techniques (and, separately, warping) to reduce perceived latency:
https://www.uploadvr.com/reprojection-explained/
But that’s like black magic these days. Studios can’t even get basic DLSS integration right.