• Zagorath@quokk.au
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    1 day ago

    A decade ago things were looking really positive for the future of Mac gaming. It felt like more and more games were coming out supporting it. I’m not sure if their transition away from Intel has hindered it, or if it’s something else, but it definitely seems to have stalled.

    Plus, the move to Apple Silicon has killed the back-up option of Bootcamp. Or I assume it has, I’ve not been a Mac user since before the transition, when my ageing MBP died and I just found I didn’t need any laptop to replace it.

    • realitista@lemmus.org
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      1 day ago

      It’s simple, Apple has never cared about gaming except for that 1 year you are talking about. They’ve done fuck all to get developers to target mac and it shows.

        • realitista@lemmus.org
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          1 day ago

          I definitely don’t remember any sort of golden era of mac gaming like that. I remember them announcing some games along with their Metal API’s and that was about the end of that .

          • Zagorath@quokk.au
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            1 day ago

            I wouldn’t have described it as a golden era. More like a constant, steady, quiet sense of improvement.

          • Jakeroxs@sh.itjust.works
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            1 day ago

            I had a friend who gamed on a Mac for a while during that period, most games did work for her.

            I do think the M series chips set it back a bit because most games aren’t targeting ARM, so you have to use Rosetta to emulate reducing performance

            • realitista@lemmus.org
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              1 day ago

              There are some pretty good emulation layers for the M chips. If Apple set up a certification program like Steam Deck has, they’d be in pretty good shape.