• rabber@lemmy.ca
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      3 hours ago

      It used to run on this arm chip though. They killed 32 bit support is the problem.

    • blackbeans@lemmy.zip
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      12 hours ago

      Also important that Mac primarily supports their own proprietary graphics api, while other platforms support open standards like Opengl and Vulkan. Which makes coding games for Apple a pain few are willing to endure.