Leaker here is Brad Lynch, who generally seems reliable as a leaker for Valve software and products. He was also the source for the leaked renders of the steam controller.
Leaker here is Brad Lynch, who generally seems reliable as a leaker for Valve software and products. He was also the source for the leaked renders of the steam controller.
In some use cases the 4 buttons instead of the D pad on the Joy Cons are amazing. As you say, you have no false diagonals. I really like them in Tetris for example.
But in 2D platformers or metroidvanias like Mario or Hollow Knight? Literally unplayable.
I don’t know what you mean, Hollow Knight is unplayable with accidental diagonals. Try attacking in mid-air while moving left, but then oops! Instead of an attack to your left, you do a pogo or an upwards attack. You miss your target, and you die.
After years of conditioning to play platformers with a D pad I just can’t play them with the Joy Cons. I played Hollow Knight with the 80BitDo SF30 Pro. Of course sometimes I died :D But I don’t blame the controller for that.
Was about to recommend the same thing; I just couldn’t get anywhere on Silksong with a normal pad, had to set it up for a fight stick to have proper control.
Only got yourself to blame for diagonals with these bad boys:
https://www.8bitdo.com/arcade-controller-transparent-purple/
Of course, 8bitdo’s stuff is awesome, but Steam controllers are awesomer.
Interesting. I played Hollow Knight on Switch and joycons were my favorite option for this exact reason. The few times I tried with a Switch pro controller … did not go well. It’s too squishy, and I absolutely do blame the controller there! Presumably 8BitDo is much better and clickier.
Silksong I actually played on PC, with a keyboard. It was great for me, the biggest downside personally is the lack of rumble - I love haptic feedback. The game definitely plays better with a controller but the button layout on keyboard was totally playable.