This is during the era when the N64, PS1, SNES, Dreamcast or Sega Genesis were popular. Games back then were released physically via disc or cartridge, meaning distributors or publishers would’ve implemented anti-piracy (like Lenslok) measures onto physical copies but some knew how to tamper with anti-piracy if they have a computer using other sources of capturing data (floppy disks).

Also, games at the time were ‘simple’ to torrent but with a catch (dial up was still a thing at the time meaning downloads could take a while if you have a PC). Discs were more straight forward than “torrenting” cartridges (unless you have connections with the manufacturer on smuggling circuit boards). Like with movies, games that came on discs were “torrented” through CDs by using a PC.

  • Crozekiel@lemmy.zip
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    1 day ago

    Everyone I knew with a PS1 had a mod chip in it to play copied games. Cracks and CD-keys for PC games were everywhere online. It was dummy easy to do even before Napster or Kazaa, but those things definitely accelerated it. I remember people in college having pirated copies of photoshop, mathematica, and autocad because they needed them for classes and didn’t have $600-$1000 to shell out on software on top of books - I know that isn’t games, but the principle of pirating them was pretty similar at the time.