As statehouses ramp up for 2026, we’re seeing a familiar and concerning trend of lawmakers rushing to regulate the internet based on shockingly shaky science. From the California State Assembly to the Massachusetts and Minnesota legislatures, a wave of bills is crashing against the digital lives of young people, with proponents of these measures framing social media access as a “public health epidemic,” or a “mental health crisis,” even though we have yet to see any of the settled science that those labels usually invoke.

As a digital rights organization dedicated to the civil liberties of all users, EFF’s expertise lies in reminding lawmakers that young people enjoy largely the same free speech and privacy rights as adults. EFF is not a social science research shop, but we can read the emerging research. What that research shows is much more nuanced than what is claimed by those proposing to ban young people from social media, and it is clear that research and theories used to justify these sweeping bans is far from settled. The rush to ban access to digital platforms is being fueled by “pop psychology” narratives and a collection of statistically flawed studies that do not meet the rigorous standards required for such a massive infringement on youth autonomy and constitutional rights.

  • Paragone@lemmy.world
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    1 day ago

    Screentime ITSELF in some studies has been proven to have both cognitive & mental-health consequences.

    Here, however, is some rather solid research, which doesn’t support banning all online-socialization-for-youngsters, but DOES back the 2h-or-less/day limit:

    ( yes, I asked an LLM for this, because it actually helps.

    ANY hallucinated-source, CALL IT OUT!!

    but ignoring/denying actual-help is ludditeism, not effectiveness.

    Automation does improve effectiveness, as aviation proved, a thousandfold, through commercial-aviation’s safety-record )


    The consensus among global health organizations typically centers on a 2-hour daily limit for recreational screen time for school-aged children, while recent large-scale research has highlighted significant risks—sometimes described as a “cliff” in academic and cognitive performance—when usage exceeds 5 hours.

    1. The 2-Hour Limit: Trustworthy Sources

    The 2-hour guideline is the gold standard for “sedentary recreational” screen time (excluding schoolwork) and is supported by several major health authorities:

    • World Health Organization (WHO): While the WHO primarily focuses on very young children (recommending no more than 1 hour for ages 2–4), its broader framework for physical activity and sedentary behavior in children ages 5–17 emphasizes minimizing sedentary time, often citing the 2-hour recreational limit as a protective threshold (Priftis & Panagiotakos, 2023).
    • Canadian 24-Hour Movement Guidelines: This is arguably the most specific source for school-aged kids. It recommends that children and youth (ages 5–17) limit sedentary recreational screen time to no more than 2 hours per day to optimize health outcomes (Hulick, n.d.).
    • American Academy of Pediatrics (AAP): The AAP previously used a strict 2-hour limit but has shifted toward a more flexible “Family Media Use Plan.” However, it continues to emphasize that recreational screens should not displace the 8–12 hours of sleep and 1 hour of physical activity required daily (Aldhilan, 2026; Cowan, 2018).

    2. The “5-Hour Cliff” and Performance Deterioration

    The “2-sigma” (standard deviation) deterioration you mentioned is often linked to research by social psychologist Jonathan Haidt and Jean Twenge. Their work tracks a “dose-response” relationship where mental health and cognitive outcomes drop significantly once daily usage crosses the 4-to-5-hour mark.

    • Dose-Response Effect: Meta-analyses show that while low levels of screen use (1–2 hours) may have negligible or even slightly positive “Goldilocks” effects, outcomes for adolescents who use screens for 5+ hours per day show a sharp decline. Haidt has noted that these effect sizes (r = .20) in large population studies are comparable to the negative impact of lead exposure on IQ (Krumsvik, 2023).
    • Academic and Cognitive Impact: In recent longitudinal studies, excessive screen time (often defined as >4–5 hours) was associated with lower scores in information processing speed, working memory, and attention (Shalash, 2024). Specifically, a study on the “Canadian 24-Hour Movement Guidelines” found that kids who exceeded the 2-hour limit and met none of the physical activity/sleep guidelines showed the most significant cognitive deficits (Hulick, n.d.).
    • A “2-Sigma” Drop? In statistical terms, a 2-sigma (2 standard deviations) drop is massive (roughly equivalent to 30 IQ points). While common recreational use might not trigger a 2-sigma drop for every individual, the cumulative group effect on social-emotional wellbeing and “heavy user” status (7+ hours) is frequently cited by researchers like Haidt as a public health crisis comparable to significant historical pediatric risks (Krumsvik, 2023).

    References

    Aldhilan, D. (2026). Digital tools and screen time management in early childhood education: parents’ and educators’ perspectives. Frontiers in Education. https://www.frontiersin.org/journals/education/articles/10.3389/feduc.2026.1742813/full Cited by: 1

    Cowan, J. (2018). Help Families Find a Screen Time Balance. The ASHA Leader. https://leader.pubs.asha.org/2018/02/26/help-families-find-a-screen-time-balance/ Cited by: 1

    Hulick, K. (n.d.). Healthy screen time is one challenge of distance learning. Science News Explores. https://www.snexplores.org/article/healthy-screen-time-is-one-challenge-of-distance-learning Cited by: 6

    Krumsvik, R. J. (2023). Screenagers, social media, screen time, and mental (ill) health. Scandinavian University Press. https://www.scup.com/doi/10.18261/njdl.18.2.1 Cited by: 9

    Priftis, N., & Panagiotakos, D. (2023). Screen Time and Its Health Consequences in Children and Adolescents. Children, 10(10), 1665. https://doi.org/10.3390/children10101665 Cited by: 173

    Shalash, R. J. (2024). Night Screen Time is Associated with Cognitive Function in Healthy Young Adults: A Cross-Sectional Study. Journal of Multidisciplinary Healthcare. https://doi.org/10.2147/JMDH.S459846 Cited by: 27


    < that was the end of the LLM-provided stuff >

    I’d do multiple things, that the governments absolutely are not doing:

    1. I’d require that there be not-for-profit platforms for people who don’t want to be Meta’s carrion, & all kids.

    2. I’d require that the platforms for kids be mental-age-segregated, to some extent, but overlapping ( mentally-7 would mean mentally-5-9, mentally 9 would mean mentally 7-11, etc. something like that, so that adjacent-age friends would be in, but it’d still be peer-group )

    3. I’d require that there be actual brain-scanned-to-weed-out-pedophiles chaperones for those platforms’ kids-dimensions, to keep things safe & positive

    4. I’d require that there be a 2h-hard-limit ( except for emergencies, like death-in-the-family, hospitalization, whatever ), & a 90-min recommended-limit.

    5. I’d differentiate between that & a different dimension, where one was being trained/mentored by one’s own agent, in whatever subjects one was interested in learning ( positive ones, not sadisms or machiavellianisms )

    etc.

    It’s a systems-question, but it’s being dealt-with as an ideological-question, & that’s just obliterating opportunity, which is called “Solving The WRONG Problem™”.

    _ /\ _

    • Darkenfolk@sh.itjust.works
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      1 day ago

      ANY hallucinated-source, CALL IT OUT!!

      Vibe coders before adding their “helpful” commit for the developer to look at.

      Nah I’m kidding, looks good so far haha.