• TeddE@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    15 hours ago

    Pretty sure Valve thinks the same. They’d rather their ‘consoles’ establish a performance floor than a ceiling. They don’t want to make hardware - they don’t want to make an OS, it’s just what’s required to compete with Microsoft (who’s actively threatening them since they announced the Windows Store for Windows 8 and Xbox game pass at the time)

    • A_Random_Idiot@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 hours ago

      and that performance floor is heavily reliant on FSR.

      Which is bad for everyone. We’re already seeing games that need FSR even at 1080p because of shit optimization. We don’t need this normalized and set as a standard.

        • A_Random_Idiot@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          4 hours ago

          People really need to learn to read more than the first sentence

          We’re already seeing games that need FSR even at 1080p because of shit optimization. We don’t need this normalized and set as a standard.

          • mnemonicmonkeys@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            2 hours ago

            I did read it. That doesn’t mean it was anything more than you throwing it in because it vaguely sounds like you’re making a point

            The Steam Machine is more powerful than 70% of systems on Steam. That means that those 70% of systems already need to do the same tricks to get similar performance. Valve isn’t normalizing anything.

            If anything, it’s putting more pressure on devs to optimize for lower-end systems by giving them a “standard” system to target for optimization. We saw the same thing happen with the Steam Deck