Better late than never, but it still feels like a lot of this stuff (ahem, Codex) should have been in at launch. Unsurprisingly, we’re retreading a lot of the learning that happened in the early days of D3, and I think many of us predicted exactly that.
All the same, it’s enough to get my attention, which is more than I can say for the first three seasons. I hope it indicates movement in the right direction. If it takes a full year to “catch up” with where they left D3, that still leaves plenty of time to push the franchise forward.
Disagree on the codex rework, it’s a (very effective) bandaid on the stash space problem which invalidates normal dungeons as part of the game content. If not for helltide being fun and available, WT1-2 would be more monotonous than it was before; conversely the gameplay reward for getting into WT3 is now lessened.
Better late than never, but it still feels like a lot of this stuff (ahem, Codex) should have been in at launch. Unsurprisingly, we’re retreading a lot of the learning that happened in the early days of D3, and I think many of us predicted exactly that.
All the same, it’s enough to get my attention, which is more than I can say for the first three seasons. I hope it indicates movement in the right direction. If it takes a full year to “catch up” with where they left D3, that still leaves plenty of time to push the franchise forward.
Disagree on the codex rework, it’s a (very effective) bandaid on the stash space problem which invalidates normal dungeons as part of the game content. If not for helltide being fun and available, WT1-2 would be more monotonous than it was before; conversely the gameplay reward for getting into WT3 is now lessened.
Enjoying the patch overall though, feels fresh