tfkgmjfy@lemmy.world to Factorio@lemmy.mlEnglish · 5 months agoFriday Facts #416 - Fluids 2.0 | Factoriowww.factorio.comexternal-linkmessage-square10fedilinkarrow-up157arrow-down11
arrow-up156arrow-down1external-linkFriday Facts #416 - Fluids 2.0 | Factoriowww.factorio.comtfkgmjfy@lemmy.world to Factorio@lemmy.mlEnglish · 5 months agomessage-square10fedilink
minus-squareJonC@programming.devlinkfedilinkEnglisharrow-up7·edit-25 months agoTechnically they don’t asymptotically go to zero. The minimum yield is the maximum of 20% or 20% of the original yield. So at worst, an oil field will produce 2 oil/sec, which can still be bumped up by speed modules/beacons as well as mining productivity. It’s not going to be enough alone for a large base, but I’d say it’s a lot better than almost useless.
Technically they don’t asymptotically go to zero. The minimum yield is the maximum of 20% or 20% of the original yield.
So at worst, an oil field will produce 2 oil/sec, which can still be bumped up by speed modules/beacons as well as mining productivity.
It’s not going to be enough alone for a large base, but I’d say it’s a lot better than almost useless.