The last time I tried to play TF2 (2022), I joined 5 random servers and only found a handful of real people. The rest were bots. Is that still the case?
Most bots target the game’s “Casual” mode, since it’s the easiest way to hassle the largest group of people. If you play that mode, you will encounter bots. It sucks that you have to curate your own experience, but you can almost entirely avoid the problem by choosing your own community servers to play on instead.
IMHO: I’d argue that community servers are a “purer” TF2 experience in the first place. So many core game features only make sense in a pro-social “hangout” environment. I’ll rattle off a few from the top of my head:
Super long map timers are enjoyable as long as players can leave/join at any time
Unrestricted joining/leaving/teamswitching works as long as autobalance and votescramble exist
votekick/votescramble are great as long as people aren’t encouraged to abuse the system to gain an edge
Casual rips almost all of that out in favor of emphasizing the gameplay skeleton which remains. You’re no longer showing up to a permanent place with people you can get to know and be silly with. When the round timer ends, Valve may as well be blowing up the server and nervegassing the other 23 players for all it affects you. I posit that TF2’s Casual mode isn’t merely a “non-competitive mode” – it’s an “anti-social mode”. Playing TF2’s Casual mode is like… showing up to the amusement park, alone, except all of the restaurants and bathrooms are permanently closed and they lock the exit gates behind you.
For the most part, yeah. The only way to avoid getting into matches with bots is to find community servers with active moderation. I queue into Uncle Dane’s servers when I feel like booting up TF2.
FWIW: a lot of that number is genuine. Bots may be prevalent, but their numbers don’t generally wildly fluctuate over short time periods. Between June & July the TF2 playercount shot up by 50k and most of that was probably organic.
You can see a little steam icon in-game and after playing for like an hour I only saw 1-2 of those. I think most people are still using b.net. 70k seems pretty good ngl
But it says 300k currently. So yeah, it is quite a bit more popular in reality than TF2. Baldur’s Gate is at half a mil currently. Counterstrike over a mil.
Not to suggest the game isn’t doing well. Just throwing the numbers up for consideration
TF2 has 90k at the moment as well, just for reference
The last time I tried to play TF2 (2022), I joined 5 random servers and only found a handful of real people. The rest were bots. Is that still the case?
Most bots target the game’s “Casual” mode, since it’s the easiest way to hassle the largest group of people. If you play that mode, you will encounter bots. It sucks that you have to curate your own experience, but you can almost entirely avoid the problem by choosing your own community servers to play on instead.
IMHO: I’d argue that community servers are a “purer” TF2 experience in the first place. So many core game features only make sense in a pro-social “hangout” environment. I’ll rattle off a few from the top of my head:
Casual rips almost all of that out in favor of emphasizing the gameplay skeleton which remains. You’re no longer showing up to a permanent place with people you can get to know and be silly with. When the round timer ends, Valve may as well be blowing up the server and nervegassing the other 23 players for all it affects you. I posit that TF2’s Casual mode isn’t merely a “non-competitive mode” – it’s an “anti-social mode”. Playing TF2’s Casual mode is like… showing up to the amusement park, alone, except all of the restaurants and bathrooms are permanently closed and they lock the exit gates behind you.
I mentioned it more to the player count claim. If you need to hunt for a server with actual players, how accurate could that number possibly be?
Unrelated: My friend with 58483873 hours in TF2 says it’s not a game anymore, it’s “a dating simulator with hats”
For the most part, yeah. The only way to avoid getting into matches with bots is to find community servers with active moderation. I queue into Uncle Dane’s servers when I feel like booting up TF2.
A lot of those “players” are bot accounts though. TF2 is not a good comparison for active players.
FWIW: a lot of that number is genuine. Bots may be prevalent, but their numbers don’t generally wildly fluctuate over short time periods. Between June & July the TF2 playercount shot up by 50k and most of that was probably organic.
You can see a little steam icon in-game and after playing for like an hour I only saw 1-2 of those. I think most people are still using b.net. 70k seems pretty good ngl
Idk if this site is really accurate
https://activeplayer.io/overwatch-2/
But it says 300k currently. So yeah, it is quite a bit more popular in reality than TF2. Baldur’s Gate is at half a mil currently. Counterstrike over a mil.
Not to suggest the game isn’t doing well. Just throwing the numbers up for consideration