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Cake day: June 13th, 2023

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  • Finished Octopath Traveler II!

    The final stretch using all characters together within the story and allowing you to swap them at any time was the best part of the game by far. The final boss was quite epic and even had a cool new mechanic!

    Sadly, the hidden final boss was none of that. It’s one of those ‘wiki bosses’ you’ll usually only beat by looking up either just a guide or lists of all available abilities and pieces of equipment and where to find them. I didn’t feel like doing hours of prep work.

    Overall, I did enjoy the game a fair bit more than the first one, but Octopath is still leagues behind Triangle Strategy and Bravely Default in my personal ranking. Still, anything by Team Asano is at least good. (Well, maybe except for Various Daylife, but I never played it myself. Someday on sale, perhaps.)


    More Danganronpa!

    Still enjoying the game, but I think the class trials could be a tad shorter. They can also be somewhat frustrating, I died twice testing every single combination in an argument, simply because I didn’t know or forgot about being able to carry absorbed arguments into the next cycle. Luckily, you don’t have to repeat the whole thing when running out of hearts.

    Finished Chapter 3

    Oh boy did Taka change indeed. I still liked him, but when I couldn’t spend time with him, I knew something was up. He will be missed.

    Also, I’m glad the laptop got brought up. I was actually wondering about the missing laptop in the last chapter and somehow nobody brought it up.

    Going into the class trial, I knew Hifumi was both victim and offender, but I actually thought a second Robo was involved - controlled by the 16th student: the AI. Although, a few minutes into the trial the actual blackened was obvious.

    I’m with slimerancher on this, I also came to the clone conclusion. The dusty letter in the library and the photos strewn around make me think they just collected DNA of all the students, and now they make them kill each other for entertainment. This would offer up another explanation about Junko being so popular - maybe she’s also in later entries?

    Also, the big machine in the physics lab could be for cloning, I guess. I’m certain it will be involved somehow.

    Just found the Chapter 4 victim

    It’s starting to get lonely. I’m curious to see what happens once we have only 3 people left. At that point, we don’t have enough of us to ‘discover’ a body and the trial would be pointless, too. I’m guessing something is going to happen at either 5 or 4 students left.

    Anyways, I guess the AI isn’t the 16th student? The luchador guy was either the final student, the headmaster or both.

    Now for the worst part, Sakura, my favourite, was both the spy and the next victim. I haven’t investigated anything yet, but the obvious theory would be assisted suicide. She let Hina poison her to make her the winner. However, that doesn’t work with the head wound in the Monokuma files. Probably a setup to make us antagonize Hina?


    Next up is 13 Sentinels! Actually my last game on the backlog, discounting Nioh 2 (lent out my PS4) and stuff on Steam I’ve had for almost a decade (I was waiting for the crypto craze to die down before buying a modern PC, then AI happened…).


  • Almost finished Octopath Traveler II.

    Finished my run through with the 3 character team, finished most side stories and am almost done with Hikaris solo run. From what I’ve heard, the post-game isn’t very long, although it does require a lot of annoying grinding. Normal content only goes up to level ~50, but the final boss seems to require level ~80. You can only reasonably reach this level by hitting a 7% chance for 100x EXP from a certain (expensive) recruitable NPC within a fight with a rare monster encounter. Think metal slimes. I don’t have a number for that one, but I’ve seen 2 during my ~65 hours. Rinse and repeat for multiple teams.

    …yeah, not really feeling that one. I’ll try fighting him low level. I’m not good with resetting for random stuff.


    Did the second chapter of Danganronpa. Just an hour ago, actually.

    The status quo changed so much, I feel like any semblance of normalcy or trust are gone.

    Chapter 2

    Mondo killed Chihiro. As someone else wrote, the game is linear.

    I went in with two assumptions:

    • Chihiro is trans. I picked up on it immediately when the pool area was introduced, and I guess I was half right.
    • Byakuya killed him and tried to pin it on Toko, who will play along out of love. That was the obvious trap, I guess.

    After this case, I feel like any and all events between cases are directly related to the next case. I previously assumed the whole sauna bromance thing to be a setup for later conflict.

    Going into the next chapter will be weird.

    • First of all, there’s a confirmed serial killer.
    • Byakuya is both kinda stupid and a massive troll. No way in hell he could have defended himself alone after everyone thought he did it.
    • Taka lost his first and only friend, I guess. He’ll be a changed man for sure.
    • Celeste seems like a second Byakuya.
    • The 16th student was confirmed.
    • Someone is in cahoots with Monokuma. My money is on either Kyoko or a returning Junko. Maybe Toko.

  • Did a lot less than gaming than I originally planned. Still on Octopath Traveler II.

    My B team, consisting of Castti, Agnea and Partitio feels a lot weaker than the other one, even accounting for the missing fourth character. I probably need to rethink their classes before finishing their final chapters. However, it’s hard to beat the automatic buff and debuff at night in combination with the automatic weakness revealed. I did finish up a lot of other things, like collecting all rusty weapons (all of which are equipped to Hikari for his solo run attempt) or the Commerce chapters from Partitio.


    Started Danganronpa and also completed the first chapter with my partner. The first case was super obvious, but I really enjoyed the courtroom gameplay anyway. I expect the others to become increasingly more difficult. I hope nothing bad ever happens to Sakura.

    Careful with the spoiler section, I don’t know if the game play out the same each time or if murders differ between playthroughs.

    My first case

    Leon killed Sayaka, after initially being targeted by her.

    I never trusted Sayaka to begin with, she just tried too hard to get my trust. Obviously, she either wanted to murder us or pin it on us.

    Her death message could have been a fake out, but the way other characters couldn’t read the letters at first glance made me disregard the possibility. Also, there’s no way anyone but our baseball prodigy could have thrown that glass ball.

    I was, however, super surprised by Junkos untimely demise. I’m going in blind, but I’ve seen her referenced quite a lot. Makes me think the murders aren’t always the same, or she’s somehow coming back. Either way, please don’t tell me.

    Oh, and there’s definitely a 16th character. You don’t just throw an empty seat in there, it has to be a Chekhov’s Gun.





  • Continued with Octopath Traveler II.

    By now my Ochette pretty much one shots most random encounters, her whole kit of monsters is just a collection of strong multi target attacks. Since these don’t even cost mana, there’s not much reason to switch it up. Once I’ve fully levelled her Merchant job, it will be her latent power AOE every fight instead.

    Funnily enough, I’m not even that much overlevelled. I’ve done all stories up to Lv 30 (Well, almost - since the first character is fixed until their story is done, I’ve got 2 teams of 3 I rotate between. Hikari will be a solo run afterwards.) and I’m level 34 with Ochette. About 31 with the other three I took along.


    Also watched my partner play a ton more Tomodatchi Life. One they had enough of it, we’ve also got Danganronpa THHAE from the recent sale lined up. I don’t know much about it, but seems like a big jump in terms of atmosphere coming from AI: Somnium Files.


  • Been working through Octopath Traveler II.

    I’ve done all chapter 1 and most chapter 2 stories for all 8 characters. I’ve come to accept that any attempt to prevent overlevelling for the main story is fruitless as my Ochette just cuts through any boss. Instead I’ve done some optional high level stuff to get challanging boss fights, which were great.


    Also watched my partner play a ridiculous amount of Tomodachi Life. It seems like a lot of fun, but the pool of random events seems quite small. Also, a few things from the original game were cut, like the option to create custom songs.


  • Started Octopath Traveler 2 this week.

    Didn’t play too much, only did the introduction for 4 of the characters. Initially, I really struggled with myself on how to approach this game. Just go with one character for the challange, do everything for 4 characters and then do the other 4 or just everyone at once. In the end, I’ll probably juggle all 8, but it’s really annoying that I can’t remove my starting character (which is why I considered the solo run, you can remove them after their story is done).

    No matter what I do, I’ll proabbly end up overleveled for a lot of stuff, which sucks.

    Otherwise the game is great, but I still think the main gimmick - 8 more or less independant characters and stories - just doesn’t work all that great on a fundamental level. Maybe I’ll think otherwise after finishing it, supposedly it does it better than the first one.





  • Finished Persona 5 Tactica. Overall, I like the story and new characters, but the gameplay remained too easy. Until the final boss, which took well over an hour, I didn’t even bother healing once. Of course, it’s the best battle in the game.

    I think it is better than Strikers, which I thought didn’t work at all.


    On the final stretch of AI Somnium Files: nirvanA Initiative, likely in the final psynch.

    Almost all beans have been spilled, and the big revelation was explained. I still prefer the first games resolution, but this one is growing on me. It went from “That’s total bullshit” to “Wait a minute…” and finally “Shit, it’s actually somehow coming together”. To fully appreciate it, I think you’d have to play it twice.


    Up next is likely Octopath 2, but maybe I’ll go for Nioh 2 or 13 Sentinels instead. Those 3 are my entire backlog atm.




  • Playing on merciless, I completed them all in the minimun amount of days possible. You are forced to leave palaces before their respective boss or at certain breakpoints for the story to continue.

    I often got to these points by the skin of my teeth, but I love resource management in dungeons and think they are best enjoyed this way. But no shame in leaving more often if that’s more fun to you.


  • There is only one hard requirement if you want to see everything and get a ‘true’ ending of Persona 5 Royal. Depending on your other choices, some additional scenes may vary. The requirement is a confidant you need to level:

    Name/Rank/Deadline

    Muraki / rank 9 / before 11/17

    To get the most out of royal, you should level these 2 as well:

    Name/Rank/Deadline

    Kasumi / rank 5 / before 12/22

    Akechi / rank 8 / before 11/17

    Everything else doesn’t matter. You cannot complete all confidants, so don’t stress about them. Just do what’s interesting to you. Just meet these three characters whenever they are available.

    Oh and don’t wait until the last day of a deadline to finishes Palaces. Until after a Palace is done you cannot level you party member confidants.


  • It’s been a while, but my gaming progress has been at a snails pace.

    I’ve finished SMT V:Vengeace! Overall, I still really like the game, but it didn’t leave as big of an impression as the vanilla version did. I’d still recommend Vengeance over Vanilla, I’ve just played so many SMT games that I eventually hit a bit of a fatigue.


    Now, ironically, since then, I’ve been playing another SMT game: Persona 5 Tactica. Unlike with the main games, I don’t care about completely filling my demon compendium in this one, which is the thing I got actually fatigued about.

    Tactica has a lot of similarities to the Mario & Rabbits games, which I did enjoy. These aren’t proper SRPGs in my book, but rather puzzles with light SRPG mechanics. Often times side-quests even want you to do them in a single turn. The one new mechanic added to the formula is the main thing you’re trying to do as much as possible: All out attacks. Basically, under certain conditions, your characters get another turn and you deal massive damage to all enemies within the triangle created by the 3 characters you play with. All you other options just serve to set these up.

    The gameplay can get a bit samey. To counteract this, maps themselves are movement puzzles with switches to stand on and similar things.

    I like the new story and characters, although the game is unexptedly wordy. If you’re good at the ganeplay, half the playtime is cutscenes.


    Lastly, I finished Ai: The Somnium Files and started the sequel: nirvanA Initiative. Still a really good time, but this time around, you don’t play as Date and there are less branching paths. You know, the best things about the first game. I’m close to the end, I think, and my overall opinion is heavily dependant on the resolution. The mystery is fun, but it only stays fun if the explanation is both good and had a lot of foreshadowing - once again, like the first game.