

That probably won’t do it for me then. But I’ll keep an eye out for your future opinions on the fusion stuff. Might still be a good game inbetween more complex ones!


That probably won’t do it for me then. But I’ll keep an eye out for your future opinions on the fusion stuff. Might still be a good game inbetween more complex ones!


After you’ve played more MH Stories, what do you think about the battle system? I bounced hard off the demo, but I’m curious if I should give it another try. I remember it being just rock paper scissors.
More 13 Sentinels. I’ve done alle the story I could do without progressing the battles (~75%). By now, I have a good grasp on the story, I think, but I’m sure there a many more twists waiting in those last 25%.
At about ~45% completion for the battles and compendium. Doing the story first I had so much resources, I could may out my score boost for those sweet mystery points.
Not much more to write about the game. I recommend it, but it’s impossible to talk about it without spoiling stuff.
God Eater 3 was also more of the same. The story increasingly takes a back seat, which I prefer while doing the multiplayer. At the begining, you had to search and talk to several NPCs after each mission to progress - now it’s only one after every 2-3 missions.
I don’t think that’s true anymore. Going all digital, even on Nintendo’s eShop, most third party games are dirty cheap during sales which happen quite frequently. Most games I’ve looked at go on sale every other month. Of course, they are still stingy as fuck with their first party stuff.


Some more 13 Sentinels Aegis Rim.
I only focused on the story this week, but didn’t have much time anyway. Went from ~21% to ~44% completion.
With each new character I follow, the story just seems to get better. I’m excited to get the full picture eventually - but I also feel like I’ll need to play a good old linear RPG afterwards.
As for the weekend, I played a lot of God Eater 3. About halfway through the story, I think.
On paper, the gameplay has a few problems. Almost all enemies seem to have some badly telegraphed AOE attacks or chain some quick dashes across the area together. Getting hit is mostly unavoidable. At the same time, the game is quite easy. Missions rarely take longer than 5 minutes - some monsters yielding after just a minute. But despite this, the Monster Hunter formula is just inherently fun and there a many ways to customize your character. So even if you don’t care for the story, there’s always a motivation to jump into the next mission right away.
Unlike Monster Hunter, crafting is rather easy, and you can get most weapons/shields without replaying any missions. But you still can and will be rewarded for grinding, because some of your moves will gain EXP by using them. There are about 10-20 skills per weapon, and you can equip 3 at the same time.


More 13 Sentinels.
It has been a slow week in terms of gaming, I only did a bit of story. The story segments and the battle segments are mostly independent of each other, so you can do whichever for the most part.
Even though there are 13 characters, each with their own perspective and during different times within the overall story, the game does a great job to interest you in at least one of the other characters during any given perspective. You’re free to switch after each mini episode, but I tend to follow a single character until there’s a progression lock.
Currently, at 31% battle and 20% story completion.
Started God Eater 3.
Monster Hunter Wilds has been announced for Switch 2 and with the last direct being as great as it was, I’ll get one eventually. But until then, we wanted to play something similar to scratch the itch.
The game throws a lot of progression systems at you, which I like. The monsters are a lot less tightly designed, but still fun. Thus far, the game is quite easy.


As an RPG guy, this was honestly one of if not the best Direct they ever produced. Guess it’s time to get a Switch 2 - well, maybe only once the revised one releases in Europe, but still.


Definitely my biggest one. If they announce one I’ll bite and get a S2!


Just finished Danganronpa. I thought it was great, but my partner wasn’t really invested - which is why we finished it in one go this weekend and will be starting something new next week. I’ll probably get the next one during the next sale.
Mukuro’s case wasn’t really catching me, I’ll admit. I thought it strange that we never actually see her and everyone had a solid alibi. I trusted Kyoko and got myself an execution.
In the final chapter all was coming together. Both the control room and the morgue made it clear someone only pretended to be dead. I already proclaimed Junko’s return multiple times in these threads, and it actually happened. I didn’t even believe in anymore until every truth bullet I collected was pointing towards it. Both the fake nails on the corpse and the freckles she claimed would be photoshoped on magazines were things I actually noticed beforehand.
I would have liked to learn more about the tragedy, or anything at all really. Given Junko’s nature, I don’t fully believe anything she told us. It’s kind of open-ended in that way, we can only theorize if there’s hope or despair beyond the door.
Speaking of the door, the moment it got opened, my game just crashed. Never happened before, and it made me question whether or not it was intentional. Redoing the whole 3-hour trial certainly gave me some despair - luckily I saved minutes earlier and my brain just skipped over that.


How is Shiren the Wanderer a roguelike without any meta progression, aren’t they part of the genre?
The original game Rogue didn’t have any meta progression, that’s been tacked onto the genre later. Back then, people tried to establish ‘roguelike’ for games without meta progression and ‘roguelite’ for ones who do. Didn’t stick apparently.
Shiren ist actually quite faithful to Rogue as a whole.
There are ways to keep gear between runs to force some meta progression, but most dungeons don’t allow you to bring items in anyways. It’s mostly a thing for the story dungeon.
Any recommendation to try? To see if the genre is for me or not.
Pokemon Mystery Dungeon is generally the most popular sub-series. Especially the first two games - with Explorers of Sky being the best one overall. There is also a Switch remake of the first game.
These games aren’t roguelikes at all, you keep your level and everything and there’s an actual story.
If you don’t care for that, Shiren has the most depth instead but can be quite overwhelming. Unlike Pokemon you can get these games for like 2 bucks during sales.


Started 13 Sentinel Aegis Rim!
It’s a weird mix of a strategy game and an adventure/visual novel. It didn’t grip me immediately, but I’m really starting to get into it. There are 13 different perspectives you can follow - they all overlap, but they are not told in order. There’s giant mechs and time travel shenanigans involved. The biggest hurdle thus far was simply starting it. From the get-go, the story gets told like you already know most things, and it’s on you to make sense of it all. I like this approach, but I’m not always in the mood for it.
Dabbled in some rougelikes this week.
Played some Ball x Pit while it was free. I did really enjoy the game, it has a certain addictive quality to it. At the same time, I don’t feel like there’s enough player agency outside of picking upgrades. Most of the time, I basically just needed to walk left - right to collect EXP. It’s one of those game I can see myself putting a lot of time in really fast and then kinda regretting it. Every blue moon, that happens with an idle game.
Also played some Shiren the Wanderer: The Tower of Fortune and the Dice of Fate. This one is quite the opposite. There’s little to no meta progression and it’s choke-full of decisions to make. I simply love Mystery Dungeon games and this is no exception, even though I specifically avoided it for so long because I prefer the story based ones like Chobo or Pokemon. But that makes it perfect while I only have Visual Novels going on and sometimes need a burst of pure gameplay.
Just did the 4th trial of Danganronpa.
I got the murderer right, at least! Everything else not so much.
It was the best class trial, I think. But it’s also the one I was most invested in since Sakura was my favourite throughout the whole game.
I’ve got no idea where the game will take me from here. Thanks to slimerancher pointing it out, I was weary about anything regarding the remaining length of the game but still missed the info. Luckily my partner caught it. But I simply do not trust that information, there’s no way this is the halfway point!
Seeing how slimerancher finished the game, chances are I’ll finish the game over the weekend. If so, I’ll add another post about it here while it’s fresh in my memory.


Yes, only Hiro would fit into the suit. But I thought maybe the robot was additionally remote controlled by the AI while he was in there sleeping. Maybe a wild theory, given that we saw the construction material being cardboard and plaster.


Finished Octopath Traveler II!
The final stretch using all characters together within the story and allowing you to swap them at any time was the best part of the game by far. The final boss was quite epic and even had a cool new mechanic!
Sadly, the hidden final boss was none of that. It’s one of those ‘wiki bosses’ you’ll usually only beat by looking up either just a guide or lists of all available abilities and pieces of equipment and where to find them. I didn’t feel like doing hours of prep work.
Overall, I did enjoy the game a fair bit more than the first one, but Octopath is still leagues behind Triangle Strategy and Bravely Default in my personal ranking. Still, anything by Team Asano is at least good. (Well, maybe except for Various Daylife, but I never played it myself. Someday on sale, perhaps.)
More Danganronpa!
Still enjoying the game, but I think the class trials could be a tad shorter. They can also be somewhat frustrating, I died twice testing every single combination in an argument, simply because I didn’t know or forgot about being able to carry absorbed arguments into the next cycle. Luckily, you don’t have to repeat the whole thing when running out of hearts.
Oh boy did Taka change indeed. I still liked him, but when I couldn’t spend time with him, I knew something was up. He will be missed.
Also, I’m glad the laptop got brought up. I was actually wondering about the missing laptop in the last chapter and somehow nobody brought it up.
Going into the class trial, I knew Hifumi was both victim and offender, but I actually thought a second Robo was involved - controlled by the 16th student: the AI. Although, a few minutes into the trial the actual blackened was obvious.
I’m with slimerancher on this, I also came to the clone conclusion. The dusty letter in the library and the photos strewn around make me think they just collected DNA of all the students, and now they make them kill each other for entertainment. This would offer up another explanation about Junko being so popular - maybe she’s also in later entries?
Also, the big machine in the physics lab could be for cloning, I guess. I’m certain it will be involved somehow.
It’s starting to get lonely. I’m curious to see what happens once we have only 3 people left. At that point, we don’t have enough of us to ‘discover’ a body and the trial would be pointless, too. I’m guessing something is going to happen at either 5 or 4 students left.
Anyways, I guess the AI isn’t the 16th student? The luchador guy was either the final student, the headmaster or both.
Now for the worst part, Sakura, my favourite, was both the spy and the next victim. I haven’t investigated anything yet, but the obvious theory would be assisted suicide. She let Hina poison her to make her the winner. However, that doesn’t work with the head wound in the Monokuma files. Probably a setup to make us antagonize Hina?
Next up is 13 Sentinels! Actually my last game on the backlog, discounting Nioh 2 (lent out my PS4) and stuff on Steam I’ve had for almost a decade (I was waiting for the crypto craze to die down before buying a modern PC, then AI happened…).


Almost finished Octopath Traveler II.
Finished my run through with the 3 character team, finished most side stories and am almost done with Hikaris solo run. From what I’ve heard, the post-game isn’t very long, although it does require a lot of annoying grinding. Normal content only goes up to level ~50, but the final boss seems to require level ~80. You can only reasonably reach this level by hitting a 7% chance for 100x EXP from a certain (expensive) recruitable NPC within a fight with a rare monster encounter. Think metal slimes. I don’t have a number for that one, but I’ve seen 2 during my ~65 hours. Rinse and repeat for multiple teams.
…yeah, not really feeling that one. I’ll try fighting him low level. I’m not good with resetting for random stuff.
Did the second chapter of Danganronpa. Just an hour ago, actually.
The status quo changed so much, I feel like any semblance of normalcy or trust are gone.
Mondo killed Chihiro. As someone else wrote, the game is linear.
I went in with two assumptions:
After this case, I feel like any and all events between cases are directly related to the next case. I previously assumed the whole sauna bromance thing to be a setup for later conflict.
Going into the next chapter will be weird.


Did a lot less than gaming than I originally planned. Still on Octopath Traveler II.
My B team, consisting of Castti, Agnea and Partitio feels a lot weaker than the other one, even accounting for the missing fourth character. I probably need to rethink their classes before finishing their final chapters. However, it’s hard to beat the automatic buff and debuff at night in combination with the automatic weakness revealed. I did finish up a lot of other things, like collecting all rusty weapons (all of which are equipped to Hikari for his solo run attempt) or the Commerce chapters from Partitio.
Started Danganronpa and also completed the first chapter with my partner. The first case was super obvious, but I really enjoyed the courtroom gameplay anyway. I expect the others to become increasingly more difficult. I hope nothing bad ever happens to Sakura.
Careful with the spoiler section, I don’t know if the game play out the same each time or if murders differ between playthroughs.
Leon killed Sayaka, after initially being targeted by her.
I never trusted Sayaka to begin with, she just tried too hard to get my trust. Obviously, she either wanted to murder us or pin it on us.
Her death message could have been a fake out, but the way other characters couldn’t read the letters at first glance made me disregard the possibility. Also, there’s no way anyone but our baseball prodigy could have thrown that glass ball.
I was, however, super surprised by Junkos untimely demise. I’m going in blind, but I’ve seen her referenced quite a lot. Makes me think the murders aren’t always the same, or she’s somehow coming back. Either way, please don’t tell me.
Oh, and there’s definitely a 16th character. You don’t just throw an empty seat in there, it has to be a Chekhov’s Gun.


That’s right, I almost forgot about him! While I can remove Ochette now, I think the extra challange of using only 3 characters and then a single one is a welcome one.


More Octopath Traveler II.
I may just finish the game in the coming week. I wrapped up several stories this past week and can gladly report that the final bosses are a difficulty spike. At least the first one. I needed to devise an actual strategy and think about my builds for the first time. Looking forward to doing the same with my B team and probably for the secret boss as well.


It’s been a while since I played the first one, it was my very first Switch game and OT II is probably one of my last ones before I get a Switch 2 (…assuming Monolith announces anything). Overall, I feel I enjoy them roughly the same. OT II improved on almost every front, except for the most glaring issues I had with the first one. I still think both are good games, though.


Continued with Octopath Traveler II.
By now my Ochette pretty much one shots most random encounters, her whole kit of monsters is just a collection of strong multi target attacks. Since these don’t even cost mana, there’s not much reason to switch it up. Once I’ve fully levelled her Merchant job, it will be her latent power AOE every fight instead.
Funnily enough, I’m not even that much overlevelled. I’ve done all stories up to Lv 30 (Well, almost - since the first character is fixed until their story is done, I’ve got 2 teams of 3 I rotate between. Hikari will be a solo run afterwards.) and I’m level 34 with Ochette. About 31 with the other three I took along.
Also watched my partner play a ton more Tomodatchi Life. One they had enough of it, we’ve also got Danganronpa THHAE from the recent sale lined up. I don’t know much about it, but seems like a big jump in terms of atmosphere coming from AI: Somnium Files.


Been working through Octopath Traveler II.
I’ve done all chapter 1 and most chapter 2 stories for all 8 characters. I’ve come to accept that any attempt to prevent overlevelling for the main story is fruitless as my Ochette just cuts through any boss. Instead I’ve done some optional high level stuff to get challanging boss fights, which were great.
Also watched my partner play a ridiculous amount of Tomodachi Life. It seems like a lot of fun, but the pool of random events seems quite small. Also, a few things from the original game were cut, like the option to create custom songs.
My partner was out of town, so I just finished 13 Sentinels this week.
In typical Vanillaware fashion, they ran out of budget and cut a lot of things. I’ve read something about up to 50%. At the very least, the game should have been 15 Sentinels. Despite that, the story is a wild ride and has a satisfying conclusion. Honestly, I’ve enjoyed it even more that Danganronpa previously. Some open questions remain and a few plot points seemingly get dropped, but in the end, I just like the entire cast and loved the structure. There’s always a mystery, a twist or a new perspective and in the end everything kinda just clicks together.
There’s one gaping hole in my understanding I couldn’t find an answer to, maybe someone who’ve played game could answer this:
Heavy spoiler
Assuming all 2188 logs are true, which is implied but theoretically unprovable, why did they give the 15 clones nanomachines?
They made a point of evacuating from earth and even let people die out in space to prevent an infection with them. After all, they caused the extinction of humanity (even if this is never actually explained further).
I get that they intended to preserve human culture that way, but it just seems like a ridicules risk to ship the very downfall of mankind with every probe trying to restart it.
The RTS part of the game was also surprisingly engaging, although mostly on the easy side. But that’s to be expected, as I did almost all the story segments first and could fully upgrade a lot of stuff before even starting it properly. There is even an endgame with an absurd amount of stages to dig your teeth in, but I’ll probably only delve a little bit into them before starting the next game.