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Cake day: May 23rd, 2024

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  • There was an attempt to make “native Americans” stick but then the more polite colonizers ran into three main problems:

    1: Most Hispanic people are also “native Americans” and trying to split it into just meaning the tribes from what is now the US gets immediately dismantled by fact that the very racial views that prompted the term in the first place can’t logically account for creating that artificial divide.

    2: Most tribes as a whole don’t really care what particular racial term white people are trying to level at them as long as it’s not a slur.

    3: The US federal agency that concerns them is literally still called the Bureau of Indian Affairs

    There was an attempt at making “Amerind” a thing as well to flow more naturally in conversation but it still runs into problem #2, and that won’t be resolved because the tribes as a general rule prefer being addressed by tribal name.







  • No, the difficulty of games of that era was just a function of necessity.

    Not only did you have hardware limitations, games were deliberately designed to take longer that a typical rental period to beat, the goal being to get kids to either rent it again or have their parents buy it.

    So while an arcade game is designed to eat quarters, the console games of the 80’s and 90’s were designed not to be fun so much as they were designed to be too difficult to beat in a weekend.

    That’s one thing when it’s a game like Donkey Kong Country, it’s another thing when a platformer is designed to cause a bunch of deaths and game overs with required leaps of faith or whatever.