

Which I found amazing, and always wondered how they had that information in the era before Gamefaqs.
What game was that, by the way? Because I immediately think every hotline worked the same: company makes one or two parts stupidly difficult to get through just so a few will end up calling. Sierra On-line’s adventure games were notorious for their pants-on-head logic and hidden shit.
I frankly don’t remember whether the dialpads had letters in Brazil, possibly didn’t; but I do remember that no number ever advertised like that mix, it was always the whole number