Some IT guy, IDK.

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Joined 1 year ago
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Cake day: June 5th, 2023

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  • I don’t mean to, I wasn’t exactly looking at a comprehensive list of steam features when I wrote that. I’m sure I missed several of steam’s very good features from what I listed.

    My main point was, and still is, that the core thing that made steam stand out, has more or less stayed the same throughout its existence. You log in, buy, download, and launch games right from one really easy to use program, it manages all the particulars about product keys and saves, etc. So you can focus on playing the game rather than trying to get the game running.

    There’s a ton of other really good features that steam and valve in general have introduced, and I’m not trying to diminish the impact of those things.

    While other games stores are pulling crap like exclusives to their platform, and requiring dumb shit like invasive spyware “anti-cheating” rootkits, steam has kept the basic formula the same, and doesn’t restrict any major publisher from deploying something on their platform. Other developers will still delay making their games available on steam for one reason or another, but steam has been fairly neutral in what’s published.

    I am aware of some exceptions, so I’m not going to say it’s entirely universal that anyone can publish anything to steam, but it’s fairly rare that steam is preventing a game from being available on the platform.

    That core purpose of steam has always been good. All the other stuff is almost always also good, but the core purpose of having steam installed is the same, or better then, when steam was first released.


  • The biggest thing that valve did that kept them in everyone’s good graces is that steam’s core functionality hasn’t had any major changes in years. Dare I say, more than a decade.

    It’s a platform where you buy games, download them, and play them.

    In the early days you still had to deal with all the bullshit, including third party launcher installs and crap to get things going, and over time, valve simplified all of that, making it easier than ever to take advantage of the core function of steam: buying, downloading, and playing games.

    Literally the only improvement I can absolutely, positively credit them for, is making that entire process, easier, simpler, and quicker, than ever.

    Sure, you can chat to people, track achievements, comment on your profile, comment on your friends profiles, buy and sell cosmetics on the market thing, even voice chat and I think they have a way you can stream your game to friends… Not sure on that last one.

    It’s like Facebook, FB marketplace, FB messenger, discord, Twitter… And a bunch of other services, all huddled together to make a bastard child with the entire PC video game industry… That’s steam.

    But the core mechanic that was always the main reason why steam was great, remains the same.


  • My confusion on the last sentence is with the inclusion of both “still” and “always”.

    Either one would make sense and give flavor to the post about what you’re talking about.

    “It still worked” meaning the TV/controller worked after being thrown around, a astute commentary about the durability of controllers and TVs compared to the original consoles.

    “It always worked” seems to imply that doing this ritual completed the objective of calming the rage.

    Both is just confusing me



  • I’ve been back to the high seas for a while.

    Before I get into it, I’ll give an honourable mention to the RIAA/music industry, which is largely just putting all of the music on every platform and letting users choose which one they want to use. This is the way, and I’m happy to pay one service to get access to the stuff I actually want to hear.

    Back to video/MPAA. Are you all on crack? I saw this coming back when Netflix was the only licensed media game on the internet… I was subscribed and enjoying some shows, the shows then… Went away, they disappeared. After looking into it, the show I was enjoying was pulled when a copyright was revoked by the publisher, so Netflix no longer had the right to distribute the show.

    I saw the writing on the wall. That publisher was going to make their own Netflix competitor with their stuff on it, to try to extort more profit from the streaming stuff. Clearly their c-suite thought that people would be willing to pay for just their content separately from Netflix. I saw that writing and noped right the fuck out. Grabbed my tri-point hat and flag from storage and set sail, and I’ve never looked back.

    The copyright holding asshats, ruined internet streaming, because everyone wanted to be their own thing. They splintered the entire online streaming thing into a bunch of disparate platforms all with some subset of the media available via streaming. It’s worse than cable, honestly.

    IMO, the only good move that’s happened for streaming (but horrible for so many other reasons) was Disney gobbling up all the other media studios and production companies, then putting all their stuff on one service. There’s a few holdouts, but by and large the two biggest players right now are Netflix (the OG) and Disney (+)… So a bunch of good media ended up on D+, and so it’s kind of “the” streaming service… For better or worse (mostly worse, as OP points out).

    I’m still firmly on my ship, sailing the high seas. Unless they go the way of music, and allow all shows on every platform and you pick your platform based on your preferences, I’ll stay on this ship. Thanks.




  • MystikIncarnate@lemmy.catomemes@lemmy.worldSorry Ubisoft
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    25 days ago

    I’m not opposed to the idea, but license keys for software have existed for a very long time.

    License keys also don’t always represent an application or software, they extend the rights of use beyond the initial purchase.

    As a simple example, you can get license keys for Windows that do not change what version of Windows is installed or how it operates. I work in IT, and when setting up remote access systems, we need to buy remote desktop license keys to allow users to connect. You’re not getting anything you couldn’t otherwise, but you’re allowed to have more people connected at a time while the system is running.

    There’s similar examples across the board, this is just one that’s pretty fresh in my mind right now. One of my clients is hitting the limit of their RD licensing.

    For less complex software, like games, there used to be a physical component, usually an installer disk or something that would need to be validated when the game launches (though disk burning made this ineffective). With digital resources it’s nearly impossible to validate someone has a licence without some kind of license key system in place.

    I’ll say again, I see their argument here. I don’t necessarily agree with any of it.

    IMO, it’s a challenging subject, and one that we the people, via our elected representatives, should be pushing for legal representation on, by implementing laws that govern how all this works and limiting how much companies like Ubisoft can fuck us over because it’s Tuesday, and that made them mad.


  • One thing that was recommended to me by someone a while ago, is that, unless you need it for something specific, mount your media in Plex as read only.

    Plex has functions where you can delete content from the library from their UI. If you need that for some reason, obviously don’t make it read only. If you’re hoarding the data, and therefore never delete it, or use an external system for deleting files, then RO all the way.

    The only caveat to this is if you’re using a local disk on the Plex system, which then shares out the drive/folder for adding new content, in which case, you’re screwed. It has to be rw so the OS can add/remove data.

    In my case, as I think may be common (or at least, not rare), my back end data for Plex Media is on a NAS, so it’s easy to simply have the system running Plex, mount that network share as RO, and you’re done. The data on the NAS can be accessed and managed by other systems RW, direct to the NAS.

    Since Plex is exposed to the internet, if anyone with sufficient rights is compromised, in theory, an attacker could delete the entire contents of your media folder with it. If you limit RW access to internal systems only, then that risk can be effectively mitigated.



  • MystikIncarnate@lemmy.catomemes@lemmy.worldSorry Ubisoft
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    25 days ago

    I can see the other argument though I don’t agree with it.

    Paying is obtaining a license to use a product. You own the license for as long as that payment is valid. If the validity of the license expires for some reason, you no longer have rights to use the product, whether you physically have it or not.

    The difference is in licensing. Having a license to use a product that someone else created.

    This is becoming a much more prevalent theme especially in computing. With physical goods, for the most part, ownership/possession of the item implies that you own the required rights to operate, use, or otherwise possess that item. Usually a license doesn’t physically exist, it’s more of a concept that is inexorably tied to the thing. With software however, the idea of license keys exists. If you have a license key for software, you can use the software regardless of where you got it from. Since the software can be copied, moved, duplicated, etc. The source of the actual bits the compose the software that runs doesn’t matter. As long as you have a valid license key, you “own” a valid license to use the software which you paid for.

    With online platforms, including, but not limited to, steam, epic Games store, Ubisoft connect, whatever… They manage your licenses, and coordinate downloads for you, etc. The one thing I’m aware of with steam that’s a benefit here is that you can get your product keys from the program and store them separately if you wish.

    The problem is that not all platforms support the same format of product keys, especially for games. There’s no universal licensing standard. This makes it tricky to have a product key that works where you want it to.

    There’s layers to this, and bluntly, unless there’s wording in the license agreement that it can be revoked, terminated, invalidated, or otherwise made non-functional at the discretion of the developer that issued it, they actually can’t revoke your ownership of a game, or at least the license for that game.

    Application piracy (specifically for games), is when you play something without a license to do so.

    They’ve stacked the entire system against you. Using wording in their license agreements that allows them to invalidate your license whenever they want to, and gives you no means to appeal that decision. Setting you up for litigation for piracy by using a software that you paid for when that license is revoked.

    It’s an insane thing to happen in my mind and there should be legislation put in place that obligates companies to offer a permanent, and irrevocable, license to software (looking at you Adobe), and also makes it much harder for companies to revoke that license. In addition, there should be a standardized licensing system, owned and operated independently from the license issuers, which manages and oversees the distribution, authentication and authorization of those licenses for them and you, something like humble bundle’s system or something, where you can get license keys compatible with various platforms which can supply the software that constitutes the game you have a license for.

    It should go beyond gaming.

    Until such a time that the legal part of this is figured out, we’ll be left with an unfair playing field, legally speaking, and piracy will be a way to have the software without a license (which is arguably illegal).

    I don’t like this system. I didn’t ask for it. I think it should change. But legally, piracy is still illegal. The system is consumer hostile, and unfair. That fact, in and of itself, should merit something to be done about it. So far, nothing has even been proposed by governments. I’m hoping the EU makes the first move on this, and everyone follows suit. I can see them doing it too.




  • The sponsorships should be for companies that thrive because they make products that increase global warming (or use them), which is most companies, so I digress.

    It should also be an involuntary thing. Getting a natural disaster assigned to you should be a badge of shame, and any company named for it should be obligated to help with relief efforts.

    Given the negative PR and cost for providing relief, I’m betting that quite a few would clean things up pretty quickly so they don’t earn the badge of shame. Maybe enough to slow or stop global climate change.

    But all of this requires that we care more about people and the climate than we do about corporations and their profits. Since it’s been made clear that the government is basically bought and owned by corporate interests, this will never happen.

    The solution is to supplant the existing government with one that actually represents the interests of the people that live in the country, not the corporations.