Minetee or Craftee
Minetee or Craftee
I have a bad feeling about Switch performances for this. I don’t remember any non-Nintendo open world game that work fine on Switch.
Looks pretty cool. Hoping performance to be good.
First, the game is not named “Link”, now this…
Such a disappointment!
…and I still have so much cool games to play on it…
Can’t wait for the Fortnite x Mario x Starwars collab…
Despict being happy to see a new MP entry, I’m surprised by the lack difference between this and the remaster.
Unfortunately, Nintendo mobile practices are nasty.
I suspect Nintendo applied the japanese mobile scheme to global market, but its a mistake on the long run: Such practice for a company considered family-friendly can be bad, as it can trigger regulations.
Am I the only one having some concerns about a technology which organisation is going too widely high profit company dependent?
I suspect the MK8D DLC pushes the sells along the years even further. Those uncertain about buying it cross the line because, hey, hype.
I suspect Nintendo will do the same for their next MK game.
When you remove one emulator that makes money, it’s because of money. Yuzu code will not be lost, but keeping a healthy community after DMCA will be hard.
But when you close 8,000 repositories, it’s a kick in the hardware preservation community. The simple fact it’s possible to do this is frightening.
F-Zero enters the chat.
Even ten years ago many of there hardware was garbage.
That’s part of the contract when you take a gamepad to play MK: Are you really ready to be that guy?_
When you bring your Switch on a boat, the whole Earth rocks…
Mmh… I suspect doing this is not legal in Europe as second hand have enforced laws.
Other laws like this (I suspect second hand Steam game licence) have been voted to protect customers from such behavior (in the mindset that customer don’t have to pay for company for having bad protection system).
We will see how Nintendo will react.
Is the culture of Rust/Cargo getting as bad as JS/NPM these days
Thanks for saying it.
When I see some rust projects, they looks like they where managed by JS devs (“1 need, 1 package”) that want to do compiled language… The amount of dependencies can be utterly insane.
For me, it mostly means rust have a strong package system, not that rust have good devs.
I’m doing Python at work and you have to use a many pypi package for financial reasons (yet, I restrict myself as much as possible), but seeing this mindset is scope specific open source project is crazy.
All of this does not means all rust (or JS) devs are bad, its just a consequence of bringing code to the masses: Its a good thing in many way. Lets acknowledge this and not being impressed by badly engineered dependency choices.
I agree it was a too easy and too short game, mostly for entertaining new players, but everything on screen constantly makes me smile. We don’t have that many games with that much love.
We finished it with a friend on pc. Surprised to see it coming on Switch. It’s a crafted with love game, yet I can’t say it’s awesome. I think solo mode must be hard as you would need to disengage often during battle, something easier to do with friends.
I like Nintendo pushing for paid-yet-good video game with events instead of micro transaction model. MTs hurt your brain.