Cryptography nerd

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Bluesky: natanael.bsky.social

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Joined 2 years ago
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Cake day: August 16th, 2023

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  • Wireguard is most reliable in terms of security. For censorship resistance, it’s all about tunneling it in a way that looks indistinguishable from normal traffic

    Domain or IP doesn’t make much of a difference. If somebody can block one they can block the other. The trick is not getting flagged. Domain does make it easier to administer though with stuff like dyndns, but then you also need to make sure eSNI is available (especially if it’s on hosting) and that you’re using encrypted DNS lookups




  • Depends on where the exact cause is. Sometimes it’s fixable in another layer (like a compatibility patch in wayland) if all the data is still there, but it really should be fixed in the driver

    It’s usually a driver issue as in limited support for your specific graphics card, where some features are implemented differently from other models and not covered in full by the open source drivers


  • This is an issue with translating the graphics buffer to the screen, it’s a driver issue. There’s differences in the graphics APIs used by older and newer games, sometimes not every version is tested for a given driver / graphics card combination, so stuff like older OpenGL games might not work the same as a newer one running on Vulkan (or which Proton can translate to Vulkan)