I’ve heard games like Elite are less problematic, since you’re sitting still and the vehicle is moving. Apparently that makes it more natural, compared to moving around on foot in the game but standing still in real life.
I’ve heard games like Elite are less problematic, since you’re sitting still and the vehicle is moving. Apparently that makes it more natural, compared to moving around on foot in the game but standing still in real life.
In the case of Star Citizen, they used to support it, but since the game is still being actively developed in the alpha stage it kept breaking. Not worth the time and money to keep fixing it, so they put it on hold. As far as I know, they still plan to support it after the main feature set is stabilized and they go into polishing mode.
But I agree, it would be great if it still/already had native support.
We are slowly turning ourselves into Krikkit.
The problem is all the other people voting the wrong way with their bigger wallets.
I’m sure it works for a lot of people, but for me it’s kind of ruined pacing in games. Either you end up overpowered for the main game by doing too much side content, or you end up finishing the main game too early and end up unable to experience the side content in the way it was meant to be enjoyed. Side content tends to be more fun if it is interspersed with the main game, so that there is a steady progression for both, and so that any time-gated side stuff doesn’t pile up and end up feeling tedious. But when it’s left to the player to manage that balance, they are unlikely to hit a sweet spot. At least, I usually fail to do so. Can’t plan an optimal route through the game without reading through a bunch of spoiler-packed guides ahead of time, which destroys organic exploration and feels like work anyway.
Depends on what you’re looking for in FPS games, but Battlebit Remastered is a good time.
Hammerwatch II and Sea of Stars just in the past few weeks. En Garde not far off. The hardest part of gaming is finding the time.
From reading the article, it sounds like Spotify itself doesn’t get directly affected. Instead, the record companies and advertisers are upset. The record companies, because the shared pool of royalties that gets paid out is now getting split with white noise creators, leaving them a smaller share of the pie. The advertisers, because most people listening to white noise are using it to fall asleep or just keeping it on in the background, and therefore nobody will be listening/paying attention when the ads come on.
Tough titties for them, you may say, but if they don’t like it, they may take their respective balls and go home. That would seriously impact Spotify, since without the music, most users will quickly lose interest, and the advertisers are a large part of their revenue stream. If they don’t do something, they could end being a streaming service predominantly for white noise, which would be far less profitable.
It should also be taken into account that a lot of the white noise hits were not organic, but the result of a problem with how Spotify set up their algorithm.
I like “lembos”.
He didn’t want to buy the company. So, he’s turning it into a pet project.
That’s a good point, and one that had not occurred to me. For all we know, he’s already mentally written off the $44 billion as a loss and is just having fun with it, with no expectation of success.
That would explain a lot.
I even got an error page the first time I tried to load this post. Just like old times! 🥲
Easy, just send him back in time.
https://store.steampowered.com/app/1349230/5D_Chess_With_Multiverse_Time_Travel/