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Cake day: June 21st, 2023

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  • SquirtleHermit@lemmy.worldtomemes@lemmy.worldMandatory Boomer post
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    2 months ago

    This sort of comes down to the classic debate of “Depth vs Quality of Life”. To quote Steak Bently in his excellent video essay on Metal Gear Solid 4:

    Depth of game play, to boil it down, is usually defined by the number of ways a player can approach any given scenario. More tools with more unique properties. More hardcore players tend to value depth more and consider additional depth to be generally how you measure improvement in game play.

    But more casual players value ease of play and think additional depth and challenge at the cost of accessibility is more of a downgrade. Hence why the general public considers Bayonetta 2 a straight upgrade from Bayonetta 1, but the crazy combo junkies don’t like it as much.

    Morrowind’s mechanics have a level of depth that vastly exceeds Skyrim’s in almost every conceivable way, but is often referred to as “janky” and “clunky”. Skyrim’s mechanics are far more intuitive accessible, but is often referred to as “shallow as a puddle”. Which of these you prefer will largely dictate which game you think has the “better” mechanics.



  • SquirtleHermit@lemmy.worldtoMemes@lemmy.mlCapitalist logix
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    2 months ago

    And now we find ourselves at the beginning of the meme.

    Also, I find “people are greedy” to be an uncompelling reason to support a system that incentivizes greed and exploitation. If people bending a system to benefit themselves is a problem, then the system should be designed to be resistant to this, in a way that incentivizes promoting the common good. Or at the very least shouldn’t encourage these problems.

    Capitalism encourages these problems.


  • SquirtleHermit@lemmy.worldtoMemes@lemmy.mlCapitalist logix
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    2 months ago

    But it’s also not like the person who runs the whatevers has to be beholden to shareholders and profits. They could instead be incentivized to prioritize the collective well being of the workers.

    And for that matter, politicians and the bureaucracy also live in a system that incentivizes (to the tune of millions in bribes) them to prioritize the interests of businesses owners, and thusly shareholders and profits, at the cost of the common good. Which is a major reason they can’t be trusted.


  • Seconding this. And as another lemming said, moving a working setup from a Windows system can make your life easier. But once you have MO2 running, most mods can just be installed in it like normal. Though SteamOS makes it more trouble than its with to auto download mods via mod manager. Easier just to use the manual download option and then manually install it. (I set my MO2 downloads folder to be ~/Downloads to make my lifer easier on this)

    Also, there is a Linux specific version of the 4GB patch. You have to make it executable and run it in the terminal to actually get it to patch.

    You can run things like the BSA decompressor using proton tricks.

    Or you can just run the 4GB patch and the BSA decompressor on a windows install and then copy the whole FNV folder over to your deck (overwriting files). That works too.

    If you are a TTW kind of guy, do that on Windows, making it an installable mod, and then just copy that over. And do it before the BSA decompressor, or you will need to make a clean install of FNV.

    Honestly, if you install MO2 using the link Headbangerd17 linked above, you can pretty much just follow the Viva New Vegas gude. Just use protontricks for the BSA decompressor and the Ultimate ESM fixes things, and the linux specific 4gb patch. Or again, do all of it on Windows and copy over the game folder and the MO2 folder.

    P.S. Its possible to get a complete setup on the deck alone, but if you go that route, it will save a lot of time to plug in a keyboard, mouse, and monitor. Or pair it to your work computer via SteamLink and do it while you’re supposed to be working.

    P.P.S xLODGen can be added to MO2 and run on Linux just like it can on Windows. Though the SteamDeck does take a long time to actually generate LOD, so best to do it in chunks to make sure it looks good. It’s really sad when all the rocks look like stretched buildings after you waited for all worldspaces to generate. Trust me.



  • Far be it from me to denounce some joy you found in the movie. We both obviosuly like StarWars (fellow geeks!), and if you liked TLJ’s take, you do you.

    I agree whole heartedly that it would be uninteresting to make Luke “saint-like”. My issue isn’t with him having flaws and room for growth.

    But I stand by the fact that his “mistake” in the ST runs directly contrary to the central theme of and lesson learned in his original arc. It may have been “in character” for ESB Luke, but by the end of RotJ, he had been shown that the goodness in a person can overcome the darkness, even in Vader.

    And TLJ didn’t spend any time developing his actions, it just kinda said “well, his central arc wasn’t as impactful as it seemed”. Which I do believe is lazy/bad writing.

    To blatantly plagerize Wikipedia.

    A character arc is the transformation or inner journey of a character over the course of a story. If a story has a character arc, the character begins as one sort of person and gradually transforms into a different sort of person in response to changing developments in the story. Since the change is often substantive and leading from one personality trait to a diametrically opposite trait (for example, from greed to benevolence), the geometric term arc is often used to describe the sweeping change.

    Luke’s arc saw him learn to see and believe in the godness inside people, even when no one else could. Better writing would have pushed into his transformation, or found a previously unexplored flaw to examine. Having characters need to learn the same lessons over and over again is not only frustrating, it’s lazy writing and poor character development.

    To that point, I once heard a youtuber recommend an alternative reason for Luke’s fall that would have leaned into this defining characteristic. They suggested that Luke still get the premonition regarding Ben, but believe the goodness in Ben could overcome the darkness. When Ben inevitably falls to the darkside, this could cause Luke to have a crisis of faith, fundamentally putting the plot in the same spot as the beginning of TLJ, but in a way that played off of Luke’s defining moment, as opposed to grinding against it.

    Now you would have had to explain Ben’s turn to the darkside, but I think “my uncle attacked me” is also kind of a weak reason to betray his parents anyway (and kill his father, and attempt to kill his mother). And also fails to address his weird obsession with Vader, like that was just kind of glossed over.

    Anyway, thanks for coming to my TED talk.


  • Definitely could have gone a lot of different ways, and many of them would have been much better imho. That being said, no doubt JJ handed him a writing hard mode plot thread.

    Make an interesting, compelling, convincing reason why a classic hero’s journey arch type would call it quits. Not an easy thing to do. And it definitely contributed to the problems.

    (though when Mark Hamil was telling Rian he fundamentally disagrees with Rian’s interpretation of the character, it’s hard to say he didn’t have fair warning)


  • SquirtleHermit@lemmy.worldtoStar Wars Memes@lemmy.worldSorry if repost, my dad sent me
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    3 months ago

    Nah, man. The scene people whine about is the equivalent of Luke wailing on Vader, getting that sweet, sweet hand vengeance, and then stopping to think about what it all means. In TLJ it’s just compressed into like 3 seconds. In-universe, it’s bad luck. In narrative terms, Ben was in a different point on his character arc.

    If it worked for you, more power to you, I don’t expect to change anyone’s mind on this. But I can’t help myself when I see the apologetics for the “Luke ignited his light saber over a bad premonition scene”.

    It’s not just “bad luck”, it’s bad writing. Luke didn’t just “wail on Vader” to get that “sweet hand vengeance”. He initially turned himself in believing he could convert his father back to the light. He only attacked after extreme emotional manipulation from one of the most powerful Sith Lords ever, during an active battle to determine the fate of all his friends, all they fought for, and the literal freedom of the Galaxy. That is a far reach from a moment of pure safety where he had a bad premonition and the “threat” was sleeping.

    The whole explanation of this scene (and by extension the plot point that the core of the ST hinges on) assumes Luke not only learned nothing from successfully turning Vader back to the light, but actively learned the opposite lesson.

    I get that people can change over time, and not always for the better, but this is just hands down terrible character writing. Making such drastic changes in such an iconic character, without spending any time developing those changes, having those changes be directly counter to the lessons the character supposedly learned during his primary arc, and then using this unexplained change as the catalyst to the entire ST is awful writing.

    And we are not even touching on his new found love of “THE SACRED TEXTS!”, or how he completely gives up and goes hermit mode.

    I’ll give Rian credit for actually trying to innovate when it was his turn at bat, but his handling of Luke was honestly some of the most egregious examples of not understanding the characters you are writing, and having them pick up the idiot stick just to move the plot forward.