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Joined 3 years ago
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Cake day: June 16th, 2023

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  • Ah! It’s even more visible there than on their page, leave it to me to find the hardest way lol

    Also, while during gameplay it’s true that depending on the game there’s no real difference with a ssd, the speed is a matter of standard: you aren’t going to fall for a usb 2 drive boasting 1gb of speeds! But the UHS-I standard is far less known and they can make their out of standard reader, so while in practice it’s nonsense, it’s also technically correct and that’s probably the one thing keeping things from being false advertising.

    (My point was that it’s important to make informed purchases, get whatever has the best price/performance for your use while being aware of that kind of marketing shenanigans)



  • It’s not fully comparable. Basically Microsoft, as it seems to be the default, messed things up by making the Xbox: sure, before that the computer gamepad situation was chaotic, but after, they created the de facto standard that is the Xbox controller. Is a feature on that controller? No? Well, nobody else will have it then. Back buttons are really just there for ergonomics because with a thumb over each stick you get no access to face buttons but back ones can be remapped to those. It’s cool! But also the only thing they can really do. Steam Controller/Deck? Thanks to Steam input, more or less anything you want! Mouse click? Sure. Pop up menu with a bunch of options? Obviously. The game supports Steam input? Then you can bind them to anything the game offers. As a super basic thing, you end up with a controller that has two analogs, a d-pad, “not anymore start and select”, a “home” button, 4 face buttons, two shoulder buttons, two triggers, two trackpads, a gyro and four back buttons. I have a GameSir Cyclone 2, and I’m eagerly waiting for the Steam Controller 2 as it’ll be a meaningful upgrade even if at first glance the only missing feature are the trackpads.


  • Similar opinion here! What I’ve noticed since the NES, is that my hands are largely symmetrical, and so the better layout depends more on the game than anything. For example, Microsoft had the advantage for a long time in racing games! Longer triggers giving better control, left stick in a spot making symmetry with the face buttons so everything goes naturally over steering, throttle, brake and whatever the face buttons do in the specific game, maybe turbo or…

    Similarly, that layout favors games where camera control isn’t important (or possible) like action games, platformers and so on, focusing on movement and actions.

    Now, the symmetrical sticks? They are perfect for things like fps, as the hands will be comfortably over the same spots: both thumbs on analogs, index and middle fingers over shoulder buttons and if there’s back buttons even a better alternative to face buttons!

    And as mentioned in another comment, the Steam Deck has everything on the same level, making it perfect for anything. <3

    I have played so much that nowadays I don’t even notice the difference in layout so much, be it the Dual Sense for games that support it or the GameSir Cyclone 2 for the rest (TMR sticks!) but what I DO notice is the not anymore start and select. Press “mystery button” to open the menu and I’m there, trying to figure out if it’s the one on the right or left side…





  • I have setup the wake word as Hey Jarvis, but the issues I get… it usually gets it, however I also hear it bleeping and blooping randomly so that’s fun. Then HA is running on a N100 mini computer, and I found that the smallest Whisper model I can use reliably is the medium one (I’m sure in English it’d work well even with smaller ones) and the LLM is Qwen 3 4b running on a computer with a dedicated RX 6400. As in, that’s the second gpu and it’s doing only that. The end result is that I give a command, wait a few seconds (Whisper mostly), then hopefully it works out. I imagine with a known good mic and powerful local hardware it’d be noticeably better, but.


  • I had mixed experiences with both. On one hand, Amazon replaced my 3DS no questions asked when a shoulder button failed (Nintendo pretended the serial didn’t exist…), on the other hand my preorder of the Bayonetta Amiibo (Amazon for the EU) well… they cancelled it like six months after it got released and the support person had no idea what was going on. On AliExpress I ordered a drone that got delivered “to the wrong address” and the seller very clearly tried to scam me with helpful instructions on how to mark it as received to progress with the refund. But then I also got the logic board for my 3d printer from the manufacturer, and a reasonably priced remote controller for my drone.


  • Stampela@startrek.websiteto3DPrinting@lemmy.worldFreeCad in docker
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    3 months ago

    Yes, but your laptop is not liking the software, and now you are running it in a browser too. Unless the service offered by the container is remote control, then it’s not going to be of any help for you. Difference between running a HTML5 game in your browser, or GeForce Now: one runs locally, the other is just a video feed.


  • I don’t have any experience here, but everything seems to point towards the docker being just a way to install it for any machine, for ease of management, not a streaming/remote control situation where the software runs on the server, and you just see/interact with the video output. So probably the slowdown is caused by your laptop liking FreeCad even less once it’s running in your web browser.

    Obviously I can be way off, but this is what it looks to me.





  • Yes-ish. The base is Draw Things and the relevant bits are https://github.com/drawthingsai/draw-things-community?tab=readme-ov-file#cuda-capable-linux that isn’t too difficult to setup. The app with the pretty interface is Apple only (the developer one day decided to cram the full 1.5 on his iPhone and that was the start of this. The app has feature parity between the iOS, iPad and Mac versions, the gRPC server is “just” the generation parts decoupled from the app) but there’s a Comfy plugin to use the server.

    BTW on Apple’s hardware Comfy is poorly optimized, while Draw Things is optimized. The iPhone XR is the oldest hardware capable of on device generation, and (with the right settings) could do a SDXL 1024x1024 generation. 13 minutes mind you for 8 steps, but also 3gb of total system memory. On the other hand, the iPhone 17 Pro is a third of the speed of my RTX 3060. There’s also a friendly Discord, and the dev clearly enjoys adding support for new, cool models because he’s quick at it but doesn’t share roadmaps of any kind.

    Yeah. I really, really like that thing.



  • You know Proton, and how the various versions have different compatibility? And some games might prefer a specific Proton? This stuff is a… “Linux base” that developers can target, so for example if I make a game tomorrow and target a specific version, it’ll run tomorrow like in 20 years, because no matter how the actual system will change, that “Linux base” I targeted will still be there.



  • So, fun issue those things can have: my Sovol SV07 Plus has one and it works great… or it did until the filament chewed through the plastic and made very awkward channels in and out of it. In itself no big deal, still goes through the sensor, but the issue is that it can be a bit too tight of a fit and get jammed. Like, HARD so you have to try pulling it both ways before it dislodges. It’s not a fun way for a print to fail. My workaround is to use a tiny bit of ptfe tube at the entrance, hot glued there so the filament will go straight. So far it’s been working.