Have you ever considered that the Prime Directive is not only not ethical, but also illogical, and perhaps morally indefensible?


“Star Trek isn’t this, except when it is” is a pretty shaky foundation for an argument, though.


It seems like they don’t mean “bolder” so much as “more mainstream”.
I’m not necessarily opposed to that, but I also like the oddball, niche games of the last few years (short-lived as they’ve been).


Okay, this could be my kind of game. Will have to check out the demo.


It’s worth noting that they had scaled Ro’s makeup back considerably by her final TNG appearance:



And how many Bajorans want to risk an encounter with ICE?


Gabrielle basically used the church as an experiment in altering history.
Time’s motion depends on the observer, on the action. The people I was able to move from Earth to Terralysium, as they call my planet, are thriving. Their survival means that time is fluid. The future can be changed. Maybe the past, as well.


It’s technically not canon anyway, and I don’t really like it as an explanation, since we don’t see variable-geometry nacelles on other ships of the era.
Best to assume they solved the subspace damage problem through some other means, IMO.


That belief stems back to the publication of the Star Trek Chronology (2nd edition), and it might be true, but I’ve never actually seen direct confirmation from any of the writers involved.


Even TNG is weird about that, since their method of attacking colonies is called out as being identical to the attacks along the Neutral Zone at the end of season one, so the Borg had been operating in the Federation and Romulans’ back yards for a while.


It’s all in past tense until he shows up in the flesh.
“Emissary”: How about letting me cook dinner for you tonight? My father was a gourmet chef. I will make for you his famous aubergine stew.
“A Man Alone”: Every night in my house, my dad insisted that we have supper together as a family. He would try out his new recipes on us. He used to call us his test tasters.
“The Alternate”: When my father became ill, I can remember how small and weak he looked lying there in the bed. He’d been so strong, so independent. It always seemed to me there was nothing that he couldn’t do. But in the end, I realised that there was nothing that he could do, and nothing I could do to help him.
“Paradise”: Well, my father was a chef. He grew all his own vegetables. My brothers and I were sent out to the gardens every day.


Obviously you’re going to keep the facility where you keep their most hardened criminals in plain sight.


I enjoyed a couple of seasons of Ben Sisko’s heavily-implied-to-be-dead dad.


Obviously you’re going to cloak the facility where you keep your most hardened criminals.


Here is also the post with the arrival that I didn’t cross-post here because I wasn’t sure it was related to this comm. I think this one is also a bit on the off-topic side
Strong disagree - stuff like this is a core pillar of a healthy community.
And hey, if you ever have any non-Trek projects that you think Trekkies might nevertheless find interesting…well, that’s exactly why c/quarks exists.
And kudos for this. I could never have the patience.


In the newer content, things are scaled up to about 150% of normal size, which seems to me like a pretty good balance between accuracy and playability.
The older content? Not so much…


The article says exactly what they wanted to do…


It was only recently that I learned that programmable matter has been a (theoretical) concept for decades - pretty cool if there have been some new developments in the field.


I play a lot of NMS. I don’t know if it’s going to scratch your specific itch, but it’s a lot of fun if you can get on its level.


YMMV, but I think it’s pretty light on grinding. I log in for maybe 10-20 minutes a day, and am able to keep up with whatever events are going on just fine. The story episodes are much longer, but you can go through those at your own pace easily enough.
As for the stuff in the article about the game being a little dated and clunky after all these years…that’s a big “yup” from me.
IGN ain’t what it used to be