You know that would only lead to more games being published as ‘a finished product’ eventhough they really are not. It would make the problem worse, not better.
You know that would only lead to more games being published as ‘a finished product’ eventhough they really are not. It would make the problem worse, not better.
I switched to Qobuz. Mainly for sound quality, but they also pay artists more than ten times as much and they have pretty neat long read articles and deep dives, which is a way more satisfying way to discover new stuff. It’s pretty great.
As another native speaker, I think that’s on you. Or maybe you’re reading the wrong stuff.
Dutch allows for a lot of creativity. Take compositions, for example. English really struggles with making new words out of existing ones, everything is truncated. Words are islands. Whereas German goes way too far with it, stringing six words into one. Dutch had a beautiful balance: lots of creativity, without becoming too complex.
It’s so desperate.
I often play a game called Sailwind. Very relaxing, but impressively deep sailing sim. It’s been early access for a couple of years, but the (solo-)dev is active, new features are added all the time. If he would release a paid, cosmetic dlc: I’d buy it in a heartbeat. I think it would be nicer than to “get him a coffee” or sub to his patreon.
What I’m trying to say is: not all early access is bad, not all paid dlc is plain greed. And the combo is not necessarily toxic.