You just need a little Tenacity.
You just need a little Tenacity.
For ableton, you can run it in wine and it can work well enough to do things. It’s an OK experience at best and flat out doesn’t work at worst. Kiss your VST plugins goodbye with that though, gotta stick to the built ins which do all work when it’s working overall.
Otherwise, check out bitwig studio, made by ex ableton devs and natively runs in Linux. Still gonna be hit or miss on 3rd party plugins but the app is on par with ableton as an experience. Price in the same range too. Best short explainer is ableton meets logic in terms of usability.
While generally true, I believe there’s a lot of weird custom wireless communication out there. Plenty of mice and keyboards refuse to communicate over a standard HID protocol which leads many to not work for enterprise type devices / appliances. Anything with an HID / Console port (like some KVMs) for management will just not respond properly to key presses even if the downstream usb host can detect presses properly. This is extremely nuanced and not at all the same as something like Logitech G-Hub only being windows so customizing the buttons / RGB on the M/K is a questionable adventure for normal users.
It’s the Linux version of steam taking advantage of idle time to process shaders. It’s a critical part of making all those proton launched games working right. I wish it had better control for when to run it but it is what it is.
Yeah the box shows up as a monitor in the system display settings, can even enable it and use it like a normal display. The headset will do the spatial tracking and you can recenter with the headset button. It’s just small and low resolution so you can’t even use it for productivity. Until the app works, no games at all.
Index works mostly fine. Sometimes it drops out but my Bluetooth stack hasn’t been the most stable on this install. Arch btw.
I did grab the PSVR2 PC adapter box and it does work to get a display showing in the headset as another monitor which is pretty sweet. But the PSVR2 app on steam just straight up doesn’t work in any form of compatibility mode I’ve been able to try so it’s no dice there.
Pretty easy steps; get app you are interested in. Deny it access to things it doesn’t need when asked. If the app proceeds to not work until you enable, delete. Otherwise, enjoy app without the unnecessary permissions.
Nah, we’re already mixed. Benefits of being in tech.
Not my farm, not my pig. Gonna be attempting to steer my project requirements over towards the Linux side.
I have been off windows at home for almost 10 years now, I’m really dreading the day when our office computers have to be “upgraded” from 10.
Mr. Finite Battery Heart aficionado at his best. Ugh.
Napster, 1999.
Where’s the scam? If the company is providing a $25 credit as a benefit, then they should just give the employees $25. Why should Meta get a say in how it’s spent?
My biggest concern with SteamDeck was that it would become a 1-2 year upgrade cycle device. I don’t expect the hardware to last 7+ years like normal console lifecycles but I’m very glad to hear they’re being patient and aggressively supporting the software side.
Borg backup is gold standard, with Vorta as a very nice GUI on machines that need it. Otherwise, all my other Linux machines are running in proxmox hypervisors and have container/snapshot/vm backups regularly through proxmox backup server to another machine. All the backup data is then replicated regularly, remotely via truenas scale replication tasks.
Easily the biggest loss imo. RIP WCD.
Can you show where they’ve gone further than apples game porting toolkit or game translation layers? Genuinely curious because I haven’t seen any comparison but do know several large profile games have come to apple silicon recently.
Isn’t UTC meant to be… you know, universal?
Quarterly is very common. It’s absurd.