

The fact that that’s true as well…
Hello my lovelies 🏳️🌈🏳️⚧️
I’m your favourite poisoned princess with a heart black as night and rife with sorrow. 🖤
Im non-binary, an my pronouns are they/them/whatever/you/want, I am passionate on anti-consumerism and feminism, and believe in pacifism and mutualism. 🏳️
My hobbies and interests include (but are not limited to) motorcycles, mycology, writing, reading, craftsmanship, and computing. 🥰
I’m based in the south west of England. 🩵


The fact that that’s true as well…


That makes sense, floating-point precision falls apart with large numbers but is pretty good with small numbers.
Perhaps there’s a mod that can swap out the position system to use doubles instead of floats? But I’m pretty sure that’s a Unity thing with its Transform positioning system so that’d be quite a challenge to change.


If that works with the real solar system mod that is honestly the finest testament KSP can get for its mathematical accuracy.


I love this guy - the literal embodiment of “computer nerd”. Very knowledgeable, no bullshit, grounded and well-produced.
Bowl cut included as standard.
Of course, NASA ain’t modelling actual missions in KSP.
I imagine KSP is simple Newtonian physics which is accurate at macro-scales, whereas obviously NASA is going to use Einstein’s equivalent. Far more computationally intense but really important once you scale up the small errors in Newton’s equations.