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Joined 1 year ago
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Cake day: August 2nd, 2023

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  • Anybody who went to acting school has some background in music and dance. Obviously not their best talent or else they’d be a singer instead of an actor. I often consider that most people on television can sing and absolutely knows how to dance, we just never see them do it.

    Sweeny Todd is a good example of this. You know almost the entire cast from something else and had no idea they were capable of doing music all this time. But, a classically trained actor has definitely been in a musical before, we just never knew about it. Alan Rickman wasn’t exactly a vocalist, but he could keep up with one.


  • I think that’s the best thing going for SNW.

    Not every episode has to be about something. In fact most of them aren’t, they’re all one-offs. They go to a thing, some problems happen, they solve those problems. It can be thrilling, scary, intriguing, or silly.

    None of these grand arc stories where every moment of every episode is so important that if you blink you’ll be lost for the rest of the show. None of these “very special message” episodes either. Just random space adventures most of the time. It worked in the 60s and it’s working today.


  • I think there’s a place for both. But sometimes I tire of anti-heroes, sympathetic villains, bad guys who were right, bad guys who turn good in the end, that kind of thing.

    Sometimes it’s refreshing when the villain is just evil for no reason. Just bad, that’s it, just a bad guy who is defeated in the end because he was bad. No redemption story, you don’t feel sorry for them, none of that. I’m thinking like Ernst Blofeld, the T-1000, Palpatine, Sauron, Wicked Witch of the West, Skeletor. Uncomplicated villains, their motivation is just evil for the sake of evil.

    Time and a place for both, and sometimes it seems like we only get the one. Like I can’t think of a recently popular movie villain who was simply evil.




  • You know, when I played FF1 I had already played several of the later SNES games. And in a way the simplicity was refreshing.

    I still remember going into this town and all the NPCs are saying “there are pirates” and “I don’t like pirates”. Then there’s a pirate who says “we’re the pirates!”. And that’s it, simple as can be, there are pirates and you beat them. No long narratives, no grand schemes, just beat the pirates. Sometimes it’s nice to take a break from the grand arc kind of stories.