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Cake day: November 13th, 2023

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  • Hands down: Bionic Commando (NES).

    The arcade game is an exercise in quarter-eating frustration, with difficulty on par with Ghosts and Goblins only with harder movement tech. I promise you, the next time you boot this in MAME, you’ll move on in under three minutes, possibly never to return.

    The NES version is a platforming masterpiece of difficulty scaling, minor backtracking, lightweight inventory management, all with a nice side of world exploration to tie it all together. It even has Commando-style mini-games to break up any possibility of monotony. It’s a solid playthrough that has all those elements, but nothing is overdone or gets in the way of the action.



  • Front Mission games are turn based tactical RPGs and you can customize your mechs a lot.

    It’s worth mentioning that as a Square/Enix property, the mech customization is much more Final Fantasy than Mechwarrior though. It doesn’t matter to me, but it doesn’t have that “paper doll” UI that is core to Mechwarrior style games. That said, the actual mech body is far more customizable with swappable legs and arms.






  • My head-canon here is that time in the Star Wars universe is measured by something smaller than human (earthling) scale. Like if Coruscant has a 90-day year, or some short-lived species had an outsized influence on measuring time and/or standardized the galaxy’s calendar. Or maybe humans are one of the most long-lived species around. So, one or two human generations works out to be “a long time ago.”