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Cake day: June 12th, 2023

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  • That was 2023, and one of very few things made not to specifically promote their hardware or as a cheap spinoff of existing IP. And define “actively maintaining”, because general bug fixes for decade old multi-player games and managing item marketplaces doesn’t require much manpower.

    Going further back there’s Aperture Desk Job which was a tech demo for the Steam Deck in 2022. Then an extended cut version of Artifact originally meant as a sequel in 2021, which is a Dota 2 card game, but still remains unfinished, so effectively abandoned. Then Half Life: Alyx in 2020 which 90% of gamers can’t play because it’s VR only, and clearly made to further promote their VR hardware. Dota Warlords in 2020 which was originally a community game mode. The original Artifact in 2018, which had abandoned iOS and Android ports. The Lab in 2016 which was made to promote the launch of the HTC Vive. A zombie CS spinoff in 2014, Dota 2 in 2013, CS:Go in 2012, Portal 2 in 2011, and Left 4 Dead 2 in 2009.

    If you remove the spinoff and niche stuff from the list you get game releases in 2023, 2020 (arguable since it’s VR only and thus inherently niche), 2013, 2012, 2011, 2009.

    That’s a pretty big gap of not much for the last decade game-wise. Its been previously documented and published that Valve has issues getting games developed because of the flat organization structure. Articles like this.
















  • It is. And so do I. The terminal isn’t hard, it’s just for the average user, it feels intimidating and/or extremely old and thus inherently bad. They rely on the GUI as the user experience. And to be honest, they’re right. A modern system should not require terminal interaction for every day use cases, or even infrequent use cases. It’s just not a user-friendly interface for a consumer.

    And that doesn’t even get into the youngest generations that have grown up with touchscreens, where many can barely use a mouse. Even those most would probably consider to be more tech-literate, like gamers. PirateSoftware (I know, I know, but it is a real world interaction versus theoretical) brought a demo to one of the conventions, with 2 stations for a game, 1 KB&M and 1 controller. For the few kids that tried to use the KB&M stations, they moved the keyboard out of the way and tried to touch the screen to interact, because they didn’t know how to interact with it like that, they knew how to use a controller and a touchscreen. That was how they played games. Their tablets, and controllers probably on consoles. Youtube Shorts video explaining. That’s the average user. No one anywhere near a place like lemmy is an average user.