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Cake day: September 27th, 2023

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  • To be clear, I do think they should make noise, yes please. Totally agreed. When they’re moving slowly enough that people can get out of the way (and the tire noise is a little less significant), they should be making an artificial sound.

    Also, Space Invaders sounds would be an amazing choice; along the same lines, the Pac-Man “wakka-wakka-wakka” would be awesome, especially if you have a yellow car. Come to think of it, the Fozzie Bear “wokka wokka!” would be hilarious, too.

    I just think allowing people to choose a sound that’s automatically blasted at loud volume from their car at any given time is something we’ve already had a lot of experience with, given that stereo systems have been standard on cars for decades now; and we can be certain that people can’t be trusted with it–especially when they themselves can’t hear it. There are absolutely people who will use that power to broadcast ads, or their own recorded voice shouting obscenities, or a high-pitched screech sound that harms people’s hearing.

    Or, even worse, they’ll change the sound to silence or something super quiet. Maybe to be malicious, but probably more so just because they find it annoying in some niche situation (like in their garage or whatever).

    Allowing people to choose from a certain subset of options, or having some sort of onboard algorithm try to detect whether the sound is an appropriate volume (and replacing it with a substitute if needed) might be a good compromise.






  • If there ever is a “Minecraft 2.0,” they would absolutely continue developing Minecraft 1.xx in parallel.

    Honestly, props to them. They could make a huge amount of money by just moving over to a 2.0 and forcing a billion people around the world to buy the new version (and you know those people would buy it), but they aren’t doing that.


  • Can you immediately tell? Do you memorize the last day you released? Do you release daily? There’s definitely some benefit to making the version equal to the date, but you lose all the other benefits of semver (categorizing the scope of the release being the big one). That’s not a strange philosophy, it’s just being a good api provider.


  • First Dev: “Oof. Uh…hm. Ok. So…no, give me a second, I’m thinking…So, the player character already has an attribute for a familiar that we’re not using, since we removed familiars from the game. We could use that as a scarf, I think. One of the options was a tiger that walked next to the character, we could translate that up and around to the neck. Animation would be tough…could we come up with some reason why the scarf sticks to his shirt? …no? How about a reason why it’s always fluttering behind him? …ok. So yeah, that should work…I think. We’re a month out from code freeze, so we won’t be able to do much with it other than put it in.”

    After launch

    Project Manager: “Hey, people on Twitch have discovered that some of the player’s clothes disappear randomly if you lose to the lich in level six…?”

    Second Dev: “Weird. I’ll take a look…”

    Second Dev, in Slack: “Hey, does anyone know why all of the neck-slot customization items are coded as cats? Turns out the Dog Lich still deletes cat familiars if you lose to it.”