Giver of skulls

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Joined 102 years ago
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Cake day: June 6th, 1923

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  • PNGv4/v5 may improve compression but it won’t be backwards compatible. It’ll get stuck in the same kind of limbo JPEG-XL is. Until that gets resolved, we’ll have to stick with AVIF/HEIFF/WebP.

    I don’t really see the need for advanced compression in lossless files. You generally don’t download those in bulk without looking at lower quality previews anyway. Would be nice if the real file supports the same colour space the preview file does anyway. I’ll appreciate it when it lands, but I don’t think I’ll spend the hours converting my photo library to save maybe half a gigabyte of space.


  • What a weird take. Alpha channels are used all the time. A lot of tools use WebP for them, though. Things like stickers and emoji in chat apps often recode into WebP or force you to figure out how to make a WebP with a certain configuration to accept your pack, but from there on out they rely on alpha channels.

    MacOS app icons are a collection of layers with alpha channels embedded into them, stacked on top of each other, or themed individually. Unless you’re blind, any iOS or macOS user encounters alpha channels every time they turn on their screen. On Android, those files are even actual PNGs. On Windows, those are .ico resources, and everything larger than 64x64 is guaranteed to be a PNG embedded inside of an .ico (possibly embedded inside of a .exe/.dll/etc.

    WebP has replaced jpeg for most web content already when it comes to compression. This just solves things like “how do I save my HDR images without degrading them every time I hit save”.



  • Aside from the fact it’s proprietary stuff they own… you can’t just mandate that a company must release stuff they own to the public.

    They don’t need to reslsse stuff they own to the public if they keep the servers running of course. And they can alter their client side software to accept a third party game server and let the fans do the rest. Kind of what the EU has forced Meta to do through the Digital Markers Act.

    They own it, they can do whatever they want with it.

    No, they have to abide by the law. Apple, Google, Meta, and many other billionaire tech companies have already been forced to alter and open up access to their software. Hell, games companies have already been forced to remove lootboxes in “their property”.

    Except for the fact for most games the online play is an extra feature and not the core game.

    And the games where this is only a minor feature will be hit the least by the proposed legislation, if at all. Same reason the cybersecurity legislation mandating the availability of software patches doesn’t affect devices without network connectivity much. An RC car doesn’t need firmware updates, an app-controlled RC car has terrible costs associated with it if you don’t build your code right.

    Modern game servers for major games are simply just not designed to be run locally bare metal.

    I know that. But that doesn’t mean someone else can’t run the same protocol on bare metal. Just give gamers the ability to hook into someone else’s server after shutdown and you’ll be fine, probably. Make it part of your sunsetting strategy. Beats waiting for governments to come down and make you alter games you intended to drop in ways you don’t want to modify through lawsuits and regulatory pressure.

    Plus, you think the people developing the netcode need to provision a full multi continent cloud every time they test their protocol?

    Now that v2.4 copy of your game server stops working cuz it’s not compatible with v1.8 of their auth system, so it’s now just dead.

    Wow, good thing they were mandated by law to release a v1.7 server so v2.4 of their game still works! After all, the servers have been shut down, so v2.4 is the very last version the developer will need to care about. Barring the mandatory support period for the Cyber Resilience Act, of course. Or maybe they could make backwards compatible APIs, though I doubt game developers still know how to these days.

    You can’t mandate they keep updating their old code on a game they don’t support anymore.

    First of all, sure you can. It’d be stupid, but you can.

    Designing a server to be self hosted is a critical choice you make very very early on in development

    There it is. Choice. That choice can be influenced. For instance, “you cannot sell your game in the EU” is a good reason to reconsider that choice. Or maybe “figure out what”'ll cost us more, the EU fine or having a few devs release a self-hosted server" for products developed while the law enters into effect.

    it will stop working eventually when external upstream apis stop being compatible

    What upstream APIs? The game has been abandoned. The server code is no longer being worked on. The auth is done server-side on servers they don’t even control. There is no upstream to break.

    You seem to take the current state of the game development industry and extrapolate from the game publisher’s point of view what would be achievable without losing money. That’s not how the law works. The law doesn’t care. It the law says “no visible blood in your zombie game”, you either don’t release in Germany or you find a way to comply. Nobody in the government cares about the complexity of remodeling games, all the hard work the colour designers did, the way the shaders were written, it just says “get rid of the blood or fuck off”. In this case, the law would say “make your game work or fuck off”.

    Games worked like this for a decade. They can be made to work like this again. “Modern” doesn’t mean “better”, it just means “different” when it comes to game servers. The only thing stopping games companies from doing that, is the financial incentive not to. Threaten 'em with a couple billion dollars of fines and they’ll realign their incentives. It worked great for social media companies and ad agencies.

    Some free-to-play video games would definitely fuck off. The companies willing to put up half a dev’s time every month to sync their protocol changes to their self hosted servers will be there to take gamers’ money they would’ve spent on the free to play stuff. There are billions at stake, and games companies are legally obligated to gobble up as many of their billions for their shareholders as they can.


  • The EU already mandates minimal service life for things like security updates. I don’t see why it won’t make it past courts. Hell, under EU laws regarding warranty, games publishers are probably already forced to either run game servers for a minimum of two years (or offer alternatives such as full refunds). This concept is just extending the mandated warranty in a sense. As for the software itself, manufacturers are under tons of regulation when it comes to support and availability of replacement parts in various industries. Entitlement does play a role, but that may very well be in the fact that consumers are simply entitled to access to the goods and services they purchased.

    Also, there’s nothing stopping companies from releasing alternative servers when their main servers turn off. Games used to come with dedicated servers for free. Companies just decided not to do it anymore because they can make more money with their current strategy. While the games are being sold, these companies make hundreds of millions or even billions of profit. The cost of their servers remaining available is just part of their profit forecast.

    None of this will fail because it would be impossible to make happen. The real question is probably if consumers have more power than the video games lobby. I doubt they do. The proposal goes against the financial incentives of video game publishers, so they’ll try to convince lawmakers not to bother. If their attempts fail, there’s a chance certain games won’t make it into the EU if such a law passes, or that certain content won’t be available, but it’s not like nobody will make games anymore.

    A more realistic scenario of a law like this will have game publishers state an expiration date on their software. They already have to when it comes to security updates, but they’ll probably have to put a sticker on it like “this game/DLC will stop working after 2026” and let consumers decide whether to buy the product or not.



  • Country codes are variable. Even the “I’m about to dial another country prefix” (usually + resolves to 00 but that depends on country and carrier) is variable. Phone number lengths are variable. Phone numbers are often written in non-Arabic numerals. Phone numbers can have specific digits in the middle of the number to reroute the call to another carrier.

    You can try to parse phone numbers if you’re writing a specific phone number parsing library, but you’ll need to keep up with the ITU documents, the numbering plans of all countries and satellite providers, and provide support for older standards going back to the 60s. You’ll need to deal with edge cases that your language probably doesn’t even have names for. And most importantly, you’ll have to guess what country the phone number is from based on context clues such as the user’s language or location or locale because phone numbers can be and are reused across borders.

    Phone numbers are worse than time zones. Don’t parse them yourself unless you’re building an international phone interconnect.


  • Kids shouldn’t even be on social media, but at least the corporate ones are covering their ass against lawsuits well enough that they try to moderate content.

    The Fediverse is not a place for kids. Servers catering especially towards kids are DEFINITELY not for kids, because that’s exactly the kind of server I would build if I were a pedo.

    The legal requirements for hosting content for kids are a massive headache that you definitely don’t want to take on as a volunteer. The Fediverse can’t even comply with the GDPR, let alone COPPA and its many international alternatives that actually see enforcement.

    Of course I was a kid on the internet too and very few websites care about lying about your age, but if you do that and see the occasional dick, fetish porn or gore, you’ve only got yourself to blame. Plus, the Fediverse is full of misinformation, lies, and propaganda, from every side of the spectrum. Moderators can only do so much, and some moderators straight-up post misinformation and propaganda themselves. Best not to expose kids to any it that shit until their brains have developed a bit more.